ArticleJournal of medical Internet research2020
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial.
Article in Journal of medical Internet research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 1 synthesis or guideline pooled it, 50 citations in OpenAlex.
- Smartphone-Based Digital Health Interventions: A Comprehensive Systematic Review of Efficacy for Cardiovascular and Cerebrovascular Outcomes.Journal of medical systems · 2025Pooled it
- Assessing Immersive Virtual Reality as Learning Tool for Surgical Trainees.JSLS : Journal of the Society of Laparoendoscopic SurgeonsTrial
- Leveraging Virtual Reality in Pediatric Trauma Education for Pediatric and Emergency Medicine Residents.Cureus · 2026Article
- Effectiveness of Trauma Training Programs for Emergency Department Healthcare Providers: A Systematic Review.Journal of pharmacy & bioallied sciences · 2025Review
- Evaluation of Learner Engagement Following Virtual Reality Augmented Central Line Training.Journal of medical extended reality · 2025Article
- Immersive technology and hand hygiene: scoping review.BMC medical education · 2024Article
- 360-degree virtual reality video to teach neonatal resuscitation: an exploratory development study.Scientific reports · 2024Article
- Creating Custom Immersive 360-Degree Videos for Use in Clinical and Nonclinical Settings: Tutorial.JMIR medical education · 2023Article
- Uses and Considerations for Cinematic Virtual Reality in Health Care.Journal of diabetes science and technology · 2023Article
- Design and Development of an Objective Evaluation System for a Web-Based Simulator for Trauma Management.Applied clinical informatics · 2023Article
- Novel Software for High-level Virological Testing: Self-Designed Immersive Virtual Reality Training Approach.Journal of medical Internet research · 2023Article
- Simulation-Based Education in Trauma Management: A Scoping Review.International journal of environmental research and public health · 2022Article
- Learning: New Strategy for Humanized Digital Medical Education and Training in Cardiology.Arquivos brasileiros de cardiologia · 2022Article
- Developing measures of immersion and motivation for learning technologies in healthcare simulation: a pilot study.Journal of advances in medical education & professionalism · 2022Article
- Overcoming Decisional Gaps in High-Risk Prescribing by Junior Physicians Using Simulation-Based Training: Protocol for a Randomized Controlled Trial.JMIR research protocols · 2022Article
- Artificial intelligence technologies and compassion in healthcare: A systematic scoping review.Frontiers in psychology · 2022Article
- A look to the future: Pandemic-induced digital technologies in vascular surgery.Seminars in vascular surgery · 2021Review
- Design and Development of a Hemorrhagic Trauma Simulator for Lower Limbs: A Pilot Study.Sensors (Basel, Switzerland) · 2021Article
- Virtual Reality in the Neurosciences: Current Practice and Future Directions.Frontiers in surgery · 2021Review
- Delphi Consensus Study on Technical Skills for Doctor-to-Doctor Telemedicine Conferences and Consultations in Asia.Telemedicine reportsArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
15 authors at 6 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.