Evidence map›Paper›PMID 33286631›Full record

ArticleEntropy (Basel, Switzerland)2020

Computer Assisted Wargame for Military Capability-Based Planning.

Jan Hodický, Dalibor Procházka, Fabian Baxa, Josef Melichar, Milan Krejčík, Petr Křížek, Petr Stodola, Jan Drozd

Open access · goldAbstract read
In one paragraph

Article in Entropy (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
1.3field-weighted citation impact, top 18% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 15 citations in OpenAlex.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 1 institution in 1 country.

Jan HodickýNATO Headquarters Supreme Allied Commander Transformation, Norfolk, VA 23551, USA.ORCID 0000-0003-3396-6285
Dalibor ProcházkaCentre for Security and Military Strategic Studies, University of Defence, 66210 Brno, Czech Republic.ORCID 0000-0002-6601-0012
Fabian BaxaCentre for Security and Military Strategic Studies, University of Defence, 66210 Brno, Czech Republic.
Josef MelicharCentre for Security and Military Strategic Studies, University of Defence, 66210 Brno, Czech Republic.
Milan KrejčíkCentre for Security and Military Strategic Studies, University of Defence, 66210 Brno, Czech Republic.
Petr KřížekCentre for Security and Military Strategic Studies, University of Defence, 66210 Brno, Czech Republic.
Petr StodolaDepartment of Intelligence Support, University of Defence, 66210 Brno, Czech Republic.ORCID 0000-0002-2251-8711
Jan DrozdDepartment of Tactics, University of Defence, 66210 Brno, Czech Republic.ORCID 0000-0003-3257-0473
University of Defence · CZ

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Capability-based planning as an approach to defense planning is an almost infinitely complex engineered system with countless nodes and layers of interdependency, influenced by state and non-state diplomatic activities, information, military and economic actions creating secondary and third order effects. The main output of capability-based planning is the set of capability requirements needed to achieve the expected end-state. One revitalized qualitative technique that allows us to gain insights into unstructured and fuzzy problems in the military is wargaming-in its simplest form this involves manual wargaming. At the same time, there has been a push to bring computer assistance to such wargaming, especially to support umpire adjudication and move more generally towards full automation of human elements in wargames. However, computer assistance in wargaming should not be pushed, regardless of cost, towards quantitative techniques. The objective complexity of a problem often does not allow us to replicate the operational environment with the required fidelity to get credible experimental results. This paper discusses a discovery experiment aiming to verify the concept of applying a qualitative expert system within computer assisted wargaming for developing capability requirements in order to reduce umpire bias and risk associated with their decisions. The innovation here lies in applying system dynamics modelling and simulation paradigms when designing the theoretical model of capability development, which forms the core of the expert system. This new approach enables qualitative comparisons between different sets of proposed capability requirements. Moreover, the expert system allows us to reveal the effects of budget cuts on proposed capability requirement solutions, which the umpire was previously unable to articulate when comparing individual solutions by relying solely on his own knowledge. Players in the wargame validated the proposed concept and suggested how the study might be developed going forward: namely, by enabling users to define their own capabilities and not being limited by a predefined set of capabilities.

Indexed as

capability requirementscomputer assisted wargameexpert systemmilitary capability-based planningwargaming

Identifiers

PMID33286631
PMCPMC7517458
OpenAlexW3046810396

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.