Evidence map›Paper›PMID 33283142›Full record

ArticleJournal of cognitive enhancement : towards the integration of theory and practice2020

Using Variable Priority Training to Examine Video Game-Related Gains in Cognition.

Shenghao Zhang, William C M Grenhart, John F Sprufera, Anne Collins McLaughlin, Jason C Allaire

Open access · greenAbstract read
In one paragraph

Article in Journal of cognitive enhancement : towards the integration of theory and practice, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
0.4field-weighted citation impact, top 31% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it, 3 citations in OpenAlex.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 2 countries.

Shenghao ZhangDepartment of Psychology, North Carolina State University.
William C M GrenhartEpic Games Inc.
John F SpruferaNorth Carolina State University.
Anne Collins McLaughlinDepartment of Psychology, North Carolina State University.
Jason C AllaireDepartment of Psychology, North Carolina State University.
North Carolina State University · USElectronic Product Services (Czechia) · CZ

Funding

Examining the Mechanisms of Immersive Computerized Training Interventions for OldR21AG044782 · NIA · NORTH CAROLINA STATE UNIVERSITY RALEIGH · PI ALLAIRE, JASON C. · 2013 to 2014
$405k
NIA NIH HHS R21 AG044782
6 · The paper itself

Abstract

objectivesIdentify mechanisms associated with video-game-related gains in cognitive functioning.

methodSeventy-nine older adults (Mean age = 72.72,

resultsTime (pretest/posttest) by game mode (VPT/SPT) interactions were examined using Multivariate Repeated Measure ANOVAs. No significant multivariate training effects were observed. DISCUSSION: Results suggest that VPT may not be the underlying mechanism responsible for video-game-related gains in cognition. Our results also cast doubts on whether playing video games could lead to cognitive enhancements in older adults.

Indexed as

cognitive controleveryday cognitionintervention

Identifiers

PMID33283142
PMCPMC7717489
OpenAlexW2970891785

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.