ReviewBrain sciences2020
Extended Reality for the Clinical, Affective, and Social Neurosciences.
Review in Brain sciences, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review.Journal of medical Internet research · 2024Pooled it
- Functional Living Skills in Patients with Major Neurocognitive Disorder Due to Degenerative or Non-Degenerative Conditions: Effectiveness of a Non-Immersive Virtual Reality Training.Sensors (Basel, Switzerland) · 2023Trial
- When I say … extended reality.Medical education · 2026Article
- Linkage Among Cognition, Emotion and Behavior: An Interdisciplinary Perspective.Brain sciences · 2025Article
- Comparative analysis of early visual processes across presentation modalities: The event-related potential evoked by real-life, virtual reality, and planar objects.Cognitive, affective & behavioral neuroscience · 2025Article
- Media-Dependent Effects in Heart Rate Variability Biofeedback: A Systematic Review of Extended Reality and Screen-Based Training Approaches.Journal of medical extended reality · 2025Review
- Impact of Cognitive VR vs. Traditional Training on Emotional Self-Efficacy and Cognitive Function in Patients with Multiple Sclerosis: A Retrospective Study Focusing on Gender Differences.Brain sciences · 2024Article
- A virtual reality paradigm with dynamic scene stimuli for use in memory research.Behavior research methods · 2024Article
- How the Effect of Virtual Reality on Cognitive Functioning Is Modulated by Gender Differences.Bioengineering (Basel, Switzerland) · 2024Article
- Induced oscillatory brain responses under virtual reality conditions in the context of repetition priming.Experimental brain research · 2024Article
- High-dimensional Metaverse Platforms and the Virtually Extended Self.Journal of cognition · 2024Article
- Searching for the Metaverse: Neuroscience of Physical and Digital Communities.Cyberpsychology, behavior and social networking · 2024Article
- Assessing the knowledge, attitude and perception of Extended Reality (XR) technology in Pakistan's Healthcare community in an era of Artificial Intelligence.Frontiers in medicine · 2024Article
- Utilizing Technology to Enhance the Ecological Validity of Cognitive and Functional Assessments in Schizophrenia: An Overview of the State-of-the-Art.Schizophrenia bulletin open · 2024Article
- Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review.Bioengineering (Basel, Switzerland) · 2023Review
- Assessment of goal-directed behavior with the 3D videogame EPELI: Psychometric features in a web-based adult sample.PloS one · 2023Article
- Moving beyond the lab: investigating empathy through the Empirical 5E approach.Frontiers in psychology · 2023Article
- Editorial: Virtual, mixed, and augmented reality in cognitive neuroscience and neuropsychology.Frontiers in psychology · 2022Article
- Subjective distinguishability of seizure and non-seizure Déjà Vu: A case report, brief literature review, and research prospects.Epilepsy & behavior : E&B · 2021Review
- Exploring the Embodiment of a Virtual Hand in a Spatially Augmented Respiratory Biofeedback Setting.Frontiers in neurorobotics · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Brain science research often involves the use of low-dimensional tools and stimuli that lack several of the potentially valuable features of everyday activities and interactions. Although this research has provided important information about cognitive, affective, and social processes for both clinical and nonclinical populations, there is growing interest in high-dimensional simulations that extend reality. These high-dimensional simulations involve dynamic stimuli presented serially or concurrently to permit the assessment and training of perceivers' integrative processes over time. Moreover, high-dimensional simulation platforms can contextually restrain interpretations of cues about a target's internal states. Extended reality environments extend assessment and training platforms that balance experimental control with emotionally engaging background narratives aimed at extending the affective experience and social interactions. Herein, we highlight the promise of extended reality platforms for greater ecological validity in the clinical, affective, and social neurosciences.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.