ArticleFrontiers in psychology2020
Dark Participation in Games.
Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
15 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Inclusion and exclusion in gaming communities: a systematic review and future directions to increase inclusivity.Frontiers in psychology · 2026Pooled it
- Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being.Internet interventions · 2026Article
- Community codes of conduct as proactive intervention for toxicity in games.Frontiers in public health · 2026Review
- Social power motives, gendered traits, and aggression in eSports: evidence from two survey waves.Frontiers in psychology · 2026Article
- Game over too soon: early specialization and short careers in esports.Frontiers in psychology · 2025Article
- Attitudes Toward Sexual Orientation and Gender Identity in Online Multiplayer Gaming Spaces.Psychological reports · 2024Article
- Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study.International journal of environmental research and public health · 2024Article
- Competition and Digital Game Design: a Self-Determination Theory Perspective.Interacting with computers · 2024Article
- Screen Time Correlates of Bullying Perpetration and Victimization in Brazilian Adolescents.Journal of child & adolescent trauma · 2023Article
- Comparing shades of darkness: trolling victims' experiences on social media vs. online gaming.Frontiers in psychology · 2023Article
- The light, the dark, and everything else: making sense of young people's digital gaming.Frontiers in psychology · 2023Article
- What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games.Frontiers in psychology · 2023Article
- Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study.Frontiers in public health · 2022Article
- Electronic Sports Sustainable Development of Probing into Digital Games, Teenage Domestication, and Mutual Construction.Journal of environmental and public health · 2022Article
- Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?-A Mixed Methods Approach.International journal of environmental research and public health · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
With the advent of digital games came the advent of gamer cultures and identities. A "gamer" became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970's. Over time, however, gamer cultures have grown into what is largely discussed as "toxic cultures," and come to become more associated with exclusion than inclusion if you don't fit a certain mold. Despite its prevalence, deviant behaviors in games as a subject of academic study is a confusing space, with different researchers using different criteria to describe the same things. This article provides the first comprehensive cataloging and overview of dark participation in games. This includes defining these behaviors, cataloging their variants, and discussing their social and psychological impact and their potential underpinnings. It is critical to establish a shared language about what these behaviors are in order to effectively understand and combat them.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.