ArticleHeliyon2020
Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support.
Article in Heliyon, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 3 of them syntheses that pooled it.
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Who cites it
17 citing papers in PubMed, 3 syntheses or guidelines pooled it, 39 citations in OpenAlex.
- Examining the mediating roles of self-esteem and social support in the link between digital addiction and mental health: findings from a meta-analytic structural equation modeling study.Frontiers in public health · 2026Pooled it
- Impact of digital addiction on youth health: A systematic review and meta-analysis.Journal of behavioral addictions · 2025Pooled it
- Family-based therapy for internet addiction among adolescents and young adults: A meta-analysis.Journal of behavioral addictions · 2024Pooled it
- Online and in-person stress induction in a quasi-avoidance-based Pavlovian-to-instrumental transfer task.Learning & behavior · 2026Article
- The double-edged perfectionist parenting: an examination of its impact on adolescent internet gaming addiction (IGA).BMC psychology · 2025Article
- Social context in the development of problematic gaming habits: a narrative exploration.Discover mental health · 2025Article
- Gender differences in problematic gaming among Chinese adolescents and young adults.BMC psychiatry · 2025Article
- Relationship between adolescent gaming addiction and myopia, ocular surface condition, and health status: a questionnaire based cohort study.Scientific reports · 2025Article
- Parent Attachment and Video Gaming Addiction: The Serial Mediation Role of Social Support and Maladaptive Daydreaming.European journal of investigation in health, psychology and education · 2025Article
- Predicting Anxiety and Depression Based on Video Game Addiction with the Mediating Role of Social Support.Actas espanolas de psiquiatria · 2025Article
- Sociodemographic Factors Associated with Video Game Addiction in Schoolchildren from the South-Central Region of Chile.Children (Basel, Switzerland) · 2024Article
- Article
- Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players.Scientific reports · 2023Article
- Longitudinal Effects of Screen Time on Depressive Symptoms among Swedish Adolescents: The Moderating and Mediating Role of Coping Engagement Behavior.International journal of environmental research and public health · 2023Article
- Examination of game addiction studies conducted in Turkey: A systematic review study.Frontiers in psychiatry · 2023Review
- Problematic Video Game Use and Mental Health among Spanish Adolescents.International journal of environmental research and public health · 2022Article
- Article
Corrections and comments
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Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionA challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of general computing activities, it merits consideration with regards to online gaming. Additionally, whilst comorbidities of addicted gaming and mental health outcomes have been robustly demonstrated, few studies have examined the role of mediating factors that may contextualise this relationship. As such, the present study aims to validate the distinction between addiction and engagement in online gaming, by considering the mediating roles of coping and social online and offline support in mental health.
methodOne hundred and thirty-five participants completed the Computer Engagement/Addiction Questionnaire (CEAS), Depression-Anxiety-Stress Scale (DASS-21), Brief Approach-Avoidance Coping Questionnaire (BACQ) and two versions of the Multidimensional Scale of Perceived Social Support (MSPSS).
resultsCorrelational analyses showed a clear distinction between gaming addiction and engagement in the context of all of depression, stress and in particular anxiety (DAS) not found in previous studies. Multiple mediation analysis showed a significant mediating effect of coping, (specifically withdrawal/resignation coping) on the relationship between video game addiction and symptoms of DAS. Offline perceived social support was a significant partial mediator in the relationship between gaming addiction and depression, as compared to any kind of online social support. The results support the distinction of the addiction and engagement concepts in gaming. This study may inform future clinical classifications of IGD, with implications on how pathological gaming is treated.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.