ArticlePloS one2020
Influence of virtual reality visual feedback on the illusion of movement induced by tendon vibration of wrist in healthy participants.
Article in PloS one, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed, 19 citations in OpenAlex.
- Vibration-induced illusion of movement is hindered by acute stroke but mostly by aging: a cross-sectional study.Aging clinical and experimental research · 2025Trial
- EEG-fMRI neurofeedback versus motor imagery after stroke, a randomized controlled trial.Journal of neuroengineering and rehabilitation · 2025Trial
- Cortical neuromodulation by vibration-induced illusion of movement is observed in older individuals, but not in individuals with acute stroke: a cross-sectional fNIRS study.Journal of neuroengineering and rehabilitation · 2026Article
- Proprioceptive-augmented virtual reality influences the kinematic properties of movement imitation.Journal of neuroengineering and rehabilitation · 2026Article
- The proprioception illusion can simulate limb movement in persons with limb difference.Scientific reports · 2026Article
- Impact of sensory integration in modulating neuronal oscillation bands and antagonist vibratory response during co-vibration.Frontiers in human neuroscience · 2026Article
- Haptic Sensing and Feedback Techniques toward Virtual Reality.Research (Washington, D.C.) · 2024Review
- Visual feedback improves movement illusions induced by tendon vibration after chronic stroke.Journal of neuroengineering and rehabilitation · 2021Article
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Authors and funding
7 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionIllusion of movement induced by tendon vibration is an effective approach for motor and sensory rehabilitation in case of neurological impairments. The aim of our study was to investigate which modality of visual feedback in Virtual Reality (VR) associated with tendon vibration of the wrist could induce the best illusion of movement.
methodsWe included 30 healthy participants in the experiment. Tendon vibration inducing illusion of movement (wrist extension, 100Hz) was applied on their wrist during 3 VR visual conditions (10 times each): a moving virtual hand corresponding to the movement that the participants could feel during the tendon vibration (Moving condition), a static virtual hand (Static condition), or no virtual hand at all (Hidden condition). After each trial, the participants had to quantify the intensity of the illusory movement on a Likert scale, the subjective degree of extension of their wrist and afterwards they answered a questionnaire.
resultsThere was a significant difference between the 3 visual feedback conditions concerning the Likert scale ranking and the degree of wrist's extension (p<0.001). The Moving condition induced a higher intensity of illusion of movement and a higher sensation of wrist's extension than the Hidden condition (p<0.001 and p<0.001 respectively) than that of the Static condition (p<0.001 and p<0.001 respectively). The Hidden condition also induced a higher intensity of illusion of movement and a higher sensation of wrist's extension than the Static condition (p<0.01 and p<0.01 respectively). The preferred condition to facilitate movement's illusion was the Moving condition (63.3%).
conclusionsThis study demonstrated the importance of carefully selecting a visual feedback to improve the illusion of movement induced by tendon vibration, and the increase of illusion by adding VR visual cues congruent to the illusion of movement. Further work will consist in testing the same hypothesis with stroke patients.
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