ArticleJournal of education and health promotion2020
Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game.
Article in Journal of education and health promotion, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
6 citing papers in PubMed, 1 synthesis or guideline pooled it, 19 citations in OpenAlex.
- Computerized Simulation Education on Physiotherapy Students' Skills and Knowledge: A Systematic Review.BioMed research international · 2022Pooled it
- A practical framework for developing a virtual reality-based anatomy education application: key content and technical requirements.Scientific reports · 2025Article
- Overview of styles, content, learning effects and attitudes of students towards digitally enhanced physiotherapy education - a scoping review.BMC medical education · 2025Article
- Identifying key drivers affecting the future of virtual reality in medical education.Journal of education and health promotion · 2025Article
- Design specifications and capabilities of a 3D simulation software for clinical education of physiotherapy students in the neurology department.BMC medical education · 2024Article
- Virtual Reality in Health Care: Bibliometric Analysis.JMIR serious games · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionThe virtual reality-based (VR) game can be considered as a new approach to education and to enhance the skills of health-care students.
aimsThe purposes of this research were to design a VR game and to apply it to teach physiotherapy in neurological diseases. METHODOLOGY: In this study, at first, a VR game was designed for upper limb rehabilitation in brain-injured patients based on the literature and the opinions of physiotherapy experts and game designers. Then, the designed game was used for teaching physiotherapy in neurological diseases. Thereafter, the opinions of 31 undergraduate students about the teaching session were evaluated by two anonymous questionnaires. Data analysis was performed using descriptive statistics through SPSS (version 19).
resultsThe VR game developed under expert supervision. The evaluation showed that the median score for students' perception of learning was 3.11. The median scores of questions related to the "facilitating level of virtual reality" and "student satisfaction" were 8.66 and 9, respectively. The analysis of students' responses to open-ended questions highlighted the therapeutic aspect of the game compared to its educational aspect.
conclusionsApplication of VR games in education can enhance the students' perception of learning. Furthermore, it can provide a better understanding of physiotherapy in patients with neurological diseases as well as the satisfaction of students. However, the survey indicated that the good results of this teaching method are due to the use of VR for guiding the patient's movements.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.