Evidence map›Paper›PMID 33198116›Full record

ArticleBrain sciences2020

Effects of Transient Loss of Vision on Head and Eye Movements during Visual Search in a Virtual Environment.

Erwan David, Julia Beitner, Melissa Le-Hoa Võ

Erratum issuedAbstract read
In one paragraph

Article in Brain sciences, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 20 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
20citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

20 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Spatial Learning in Naturalistic Search With Simulated Vision Loss.Translational vision science & technology · 2026
    Article
  5. Article
  6. Article
  7. Review
  8. Article
  9. Article
  10. A Comparison of Head Movement Classification Methods.Sensors (Basel, Switzerland) · 2024
    Article
  11. Article
  12. Eye Tracking in Virtual Reality.Current topics in behavioral neurosciences · 2023
    Article
  13. Article
  14. Article
  15. Article
  16. Article
  17. Article
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

3 authors.

Erwan DavidScene Grammar Lab, Department of Psychology, Theodor-W.-Adorno-Platz 6, Johann Wolfgang-Goethe-Universität, 60323 Frankfurt, Germany.ORCID 0000-0002-5307-1705
Julia BeitnerScene Grammar Lab, Department of Psychology, Theodor-W.-Adorno-Platz 6, Johann Wolfgang-Goethe-Universität, 60323 Frankfurt, Germany.ORCID 0000-0002-2539-7011
Melissa Le-Hoa VõScene Grammar Lab, Department of Psychology, Theodor-W.-Adorno-Platz 6, Johann Wolfgang-Goethe-Universität, 60323 Frankfurt, Germany.ORCID 0000-0002-6947-8318

Funding

Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) Project number 222641018 - SFB/TRR 135, subproject C7 to MLV
6 · The paper itself

Abstract

Central and peripheral fields of view extract information of different quality and serve different roles during visual tasks. Past research has studied this dichotomy on-screen in conditions remote from natural situations where the scene would be omnidirectional and the entire field of view could be of use. In this study, we had participants looking for objects in simulated everyday rooms in virtual reality. By implementing a gaze-contingent protocol we masked central or peripheral vision (masks of 6 deg. of radius) during trials. We analyzed the impact of vision loss on visuo-motor variables related to fixation (duration) and saccades (amplitude and relative directions). An important novelty is that we segregated eye, head and the general gaze movements in our analyses. Additionally, we studied these measures after separating trials into two search phases (scanning and verification). Our results generally replicate past on-screen literature and teach about the role of eye and head movements. We showed that the scanning phase is dominated by short fixations and long saccades to explore, and the verification phase by long fixations and short saccades to analyze. One finding indicates that eye movements are strongly driven by visual stimulation, while head movements serve a higher behavioral goal of exploring omnidirectional scenes. Moreover, losing central vision has a smaller impact than reported on-screen, hinting at the importance of peripheral scene processing for visual search with an extended field of view. Our findings provide more information concerning how knowledge gathered on-screen may transfer to more natural conditions, and attest to the experimental usefulness of eye tracking in virtual reality.

Indexed as

gaze-contingent protocolvirtual realityvisual attentionvisual field lossvisual search

Identifiers

PMID33198116
PMCPMC7696943

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.