Evidence map›Paper›PMID 33198083›Full record

ArticleSensors (Basel, Switzerland)2020

An sEMG-Controlled 3D Game for Rehabilitation Therapies: Real-Time Time Hand Gesture Recognition Using Deep Learning Techniques.

Nadia Nasri, Sergio Orts-Escolano, Miguel Cazorla

Open access · goldAbstract readLetter
In one paragraph

Article in Sensors (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed
4.5field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 92 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Nadia NasriUniversity Institute for Computer Research, University of Alicante, P.O. Box 99, 03080 Alicante, Spain.
Sergio Orts-EscolanoUniversity Institute for Computer Research, University of Alicante, P.O. Box 99, 03080 Alicante, Spain.
Miguel CazorlaUniversity Institute for Computer Research, University of Alicante, P.O. Box 99, 03080 Alicante, Spain.ORCID 0000-0001-6805-3633
University of Alicante · ES

Funding

Ministerio de Ciencia e Innovación PID2019-104818RB-I00
6 · The paper itself

Abstract

In recent years the advances in Artificial Intelligence (AI) have been seen to play an important role in human well-being, in particular enabling novel forms of human-computer interaction for people with a disability. In this paper, we propose a sEMG-controlled 3D game that leverages a deep learning-based architecture for real-time gesture recognition. The 3D game experience developed in the study is focused on rehabilitation exercises, allowing individuals with certain disabilities to use low-cost sEMG sensors to control the game experience. For this purpose, we acquired a novel dataset of seven gestures using the Myo armband device, which we utilized to train the proposed deep learning model. The signals captured were used as an input of a Conv-GRU architecture to classify the gestures. Further, we ran a live system with the participation of different individuals and analyzed the neural network's classification for hand gestures. Finally, we also evaluated our system, testing it for 20 rounds with new participants and analyzed its results in a user study.

Indexed as

Deep LearningGesturesHandRehabilitationVideo GamesAlgorithmsArtificial IntelligenceElectromyographyHumansNeural Networks, ComputerPattern Recognition, Automateddeep learningelectromyography sensorhand gesture recognitionrehabilitationvirtual reality

Identifiers

PMID33198083
PMCPMC7696342
OpenAlexW3099685148

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.