ArticleFrontiers in psychology2020
Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial.
Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
7 citing papers in PubMed.
- Community Exergaming and Maintenance-Related Outcomes in Older Adults: Multi-Wave Observational Evaluation.JMIR aging · 2026Observational
- Designing digital mental health interventions for older adults: a scoping review.NPJ digital medicine · 2026Article
- Navigating Aging with Technology: A Scoping Review of Digital Interventions Addressing Intrinsic Capacity Decline in Older Adults.Healthcare (Basel, Switzerland) · 2026Review
- Construction of an evaluation index system for user satisfaction with immersive virtual reality exergaming.Frontiers in psychology · 2026Article
- The Role of Digital Gaming in Addressing Loneliness Among Older Adults: A Scoping Review.Healthcare (Basel, Switzerland) · 2025Review
- The efficacy of an online exercise intervention for improving depressive symptoms among patients with subthreshold depression in primary care: protocol for a randomized controlled trial.BMC psychiatry · 2025Article
- A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.Virtual reality · 2022Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundSubthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames' effects on subthreshold depression among older adults.
methodA between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period.
resultsFindings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming.
conclusionThis study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults.
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