Evidence map›Paper›PMID 33154362›Full record

ArticleNature communications2020

Navigating the landscape of multiplayer games.

Shayegan Omidshafiei, Karl Tuyls, Wojciech M Czarnecki, Francisco C Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Pérolat, Bart De Vylder and 2 more

Abstract read
In one paragraph

Article in Nature communications, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. The application of metaverse in healthcare.Frontiers in public health · 2024
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Shayegan OmidshafieiDeepMind, Paris, France. somidshafiei@google.com.ORCID 0000-0001-7758-1454
Karl TuylsDeepMind, Paris, France.
Wojciech M CzarneckiDeepMind, London, UK.
Francisco C SantosINESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Lisboa, Portugal.
Mark RowlandDeepMind, London, UK.
Jerome ConnorDeepMind, London, UK.
Daniel HennesDeepMind, Paris, France.ORCID 0000-0002-3646-5286
Paul MullerDeepMind, Paris, France.
Julien PérolatDeepMind, Paris, France.
Bart De VylderDeepMind, Paris, France.
Audrunas GruslysDeepMind, London, UK.
Rémi MunosDeepMind, Paris, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents. This progress, however, can be better informed by characterizing games and their topological landscape. Tackling this latter question can facilitate understanding of agents and help determine what game an agent should target next as part of its training. Here, we show how network measures applied to response graphs of large-scale games enable the creation of a landscape of games, quantifying relationships between games of varying sizes and characteristics. We illustrate our findings in domains ranging from canonical games to complex empirical games capturing the performance of trained agents pitted against one another. Our results culminate in a demonstration leveraging this information to generate new and interesting games, including mixtures of empirical games synthesized from real world games.

Identifiers

PMID33154362
PMCPMC7645690

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.