ArticleJournal of behavioral addictions2020
Internet gaming as a coping method among schizophrenic patients facing psychological distress.
Article in Journal of behavioral addictions, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers.
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Who cites it
25 citing papers in PubMed, 46 citations in OpenAlex.
- Gaming Disorder in First Episode Psychosis: Prevalence and Impact on Symptomatology and Functioning in a Prospective Cohort Study.Schizophrenia bulletin · 2026Article
- Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.Journal of behavioral addictions · 2025Observational
- The effect of childhood environmental unpredictability on problematic gaming among Chinese college students: a moderated mediation model.BMC psychology · 2025Article
- Lived experience of gaming disorder among people with psychotic disorders: implications for tailored interventions and clinical management.Current opinion in psychiatry · 2025Review
- School Climate and School Identification as Determinants of Internet Gaming Disorder Among Chinese Adolescent Internet Gamers: Cross-Sectional Mediation Study.JMIR serious games · 2024Article
- Online gaming reduces psychological distress in a patient with schizophrenia: A case report.PCN reports : psychiatry and clinical neurosciences · 2024Article
- A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder.Journal of behavioral addictions · 2024Article
- Association Between Juvenile Psychotic Experiences and Problematic Gaming.Schizophrenia bulletin open · 2024Article
- Problematic Use of Internet Among Indonesia University Students: Psychometric Evaluation of Bergen Social Media Addiction Scale and Internet Gaming Disorder Scale-Short Form.Psychiatry investigation · 2023Article
- The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators.BMC psychiatry · 2023Article
- Sleep Quality and Self-Stigma Mediate the Association Between Problematic Use of Social Media and Quality of Life Among People With Schizophrenia in Taiwan: A Longitudinal Study.Psychiatry investigation · 2023Article
- Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations.International journal of environmental research and public health · 2023Article
- Article
- Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study.Journal of behavioral addictions · 2022Article
- Attentional biases and daily game craving dynamics: An ecological momentary assessment study.Journal of behavioral addictions · 2022Article
- Reliability and validity study of the Indonesian Smartphone Application-Based Addiction Scale (SABAS) among college students.Heliyon · 2022Article
- Exploring the link between cognitive deficit, self-esteem, alexithymia, and depressive symptom of schizophrenia.Brain and behavior · 2022Article
- Changes of Health Outcomes, Healthy Behaviors, Generalized Trust, and Accessibility to Health Promotion Resources in Taiwan Before and During COVID-19 Pandemic: Comparing 2011 and 2021 Taiwan Social Change Survey (TSCS) Cohorts.Psychology research and behavior management · 2022Article
- Comparisons of psychological distress and self-stigma among three types of substance use disorders receiving treatment-as-usual approaches: real-world data from a 9-month longitudinal study.Therapeutic advances in chronic disease · 2022Article
- Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis.Journal of behavioral addictions · 2021Article
Corrections and comments
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Authors and funding
5 authors at 5 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
aimsPatients with schizophrenia are known to use potentially addictive psychoactive substances as self-medication and to ease psychological distress. Other potentially addictive behaviors such as online gaming are also used to self-medicate and ease psychological distress. However, the role of online gaming and problematic gaming (in the form of internet gaming disorder [IGD]) has not previously been investigated for patients with schizophrenia facing distress.
methodsOne hundred and four participants diagnosed with schizophrenia were recruited and completed a number of psychometric scales including the Personal and Social Performance Scale (PSPS), Internet Gaming Disorder Scale-Short Form (IGDS-SF9), Self-Stigma Scale-Short (SSS-S), and Depression, Anxiety, Stress Scale (DASS-21).
resultsThe results showed significant negative associations between PSPS, IGDS-SF9, and DASS-21, and significant positive correlations between the IGDS-SF-9, SSS-S and DASS-21. Moreover, IGD did not mediate the association between self-stigma and depression. However, IGD significantly mediated the association between self-stigma and anxiety, and the association between self-stigma and stress. In addition, (i) age and self-stigma were significant predictors for IGD; (ii) social function and self-stigma were significant predictors for depression; (iii) social function, self-stigma, and IGD were significant predictors for anxiety; and (iv) self-stigma and IGD were significant predictors for stress.
conclusionThe findings suggest that online gaming may be a coping strategy for individuals with schizophrenia with psychological stress and self-stigma and that for some of these individuals, their gaming may be problematic.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.