Evidence map›Paper›PMID 33114272›Full record

ArticleSensors (Basel, Switzerland)2020

Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement.

Iulia-Cristina Stanica, Florica Moldoveanu, Giovanni-Paul Portelli, Maria-Iuliana Dascalu, Alin Moldoveanu, Mariana Georgiana Ristea

2 registry-linked trialsOpen access · goldAbstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
3.1field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06735963 nanot yet recruitingnot on this mapstarted 2024, after this paper: background citation

Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program on Pain, Functionality, Disability, and Balance in Knee Osteoarthritis: a Randomized Controlled Trial

TypeinterventionalSponsorUmm Al-Qura UniversityRan2024 to 2025Enrolled90ConditionsKnee OsteoarthristisArmsMeta Quest 3 Virtual Reality, Exercise, Electrotherapy
NCT07619755 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Combined Effects of Transcutaneous Spinal Cord Stimulation (tSCS) and Augmented Reality (AR) Training on Quality of Life (QoL) and Physical Activity in Diabetic Neuropathy Patients

TypeinterventionalSponsorRiphah International UniversityRan2026 to 2027Enrolled36ConditionsDiabetic NeuropathyArmsTranscutaneous spinal cord stimulation Group, Augmented reality
3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 41 citations in OpenAlex.

  1. Review
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  4. PeerJ. Computer science · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Iulia-Cristina StanicaDepartment of Engineering in Foreign Languages, University Politehnica of Bucharest, 060042 Bucharest, Romania.ORCID 0000-0002-6919-8591
Florica MoldoveanuComputer Science and Engineering Department, University Politehnica of Bucharest, 060042 Bucharest, Romania.ORCID 0000-0002-8357-5840
Giovanni-Paul PortelliDepartment 4, Carol Davila University of Medicine and Pharmacy, 050474 Bucharest, Romania.
Maria-Iuliana DascaluDepartment of Engineering in Foreign Languages, University Politehnica of Bucharest, 060042 Bucharest, Romania.
Alin MoldoveanuComputer Science and Engineering Department, University Politehnica of Bucharest, 060042 Bucharest, Romania.ORCID 0000-0002-1368-7249
Mariana Georgiana RisteaDepartment of Dermatology, Elias University Emergency Hospital, 011461 Bucharest, Romania.
Universitatea Națională de Știință și Tehnologie Politehnica București · ROCarol Davila University of Medicine and Pharmacy · ROClinical Emergency Hospital Bucharest · RO

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system's accuracy and investigate a wireless alternative based on neural networks.

Indexed as

Neurological RehabilitationVirtual RealityHumansQuality of LifeRange of Motion, ArticularUser-Computer Interfaceassistive technologymotion control sensorsneurorehabilitationquality of lifevirtual reality

Identifiers

PMID33114272
PMCPMC7672612
OpenAlexW3093655582

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.