ArticleJMIR serious games2020
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality.
Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers, 1 of them a synthesis that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
25 citing papers in PubMed, 1 synthesis or guideline pooled it, 47 citations in OpenAlex.
- Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review.BMC musculoskeletal disorders · 2023Pooled it
- Assessing the usability of an immersive virtual reality grocery store in healthy controls.International journal of medical informatics · 2024Trial
- Curriculum Innovation: Virtual Reality for Neuroanatomy Education Among Neurology Residents.Neurology. Education · 2026Article
- The Multicriteria Decision Analysis for Extended Reality (MCDA-XR) Governance Framework for Health Care Adoption: Mixed Methods Development Study.Journal of medical Internet research · 2026Article
- Development of Virtual Reality Health Literacy: Delphi Expert Consensus Study.Journal of medical Internet research · 2026Article
- Examining the Disabilities of the Arm, Shoulder, and Hand outcome instrument in extended reality: X-DASH.JSES reviews, reports, and techniques · 2026Article
- Exploring Usability and User Engagement in Fully Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Scoping Review.Progress in rehabilitation medicine · 2026Review
- Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study.JMIR serious games · 2025Article
- Cancer patients' acceptance of virtual reality interventions for self-emotion regulation.Scientific reports · 2025Article
- Medical Device Based on a Virtual Reality-Based Upper Limb Rehabilitation Software: Usability Evaluation Through Cognitive Walkthrough.JMIR formative research · 2025Article
- Understanding the Views of Health Care Professionals on the Usability and Utility of Virtual Reality Multidisciplinary Team Meetings: Usability and Utility Study.JMIR XR and spatial computing · 2025Article
- Review
- Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study.JMIR serious games · 2024Article
- A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study.JMIR serious games · 2024Article
- Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games.GMS journal for medical education · 2023Article
- The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation.International journal of environmental research and public health · 2022Article
- Usability Testing of Virtual Reality Applications-The Pilot Study.Sensors (Basel, Switzerland) · 2022Article
- The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review.Frontiers in virtual reality · 2022Article
- A Virtual Reality Resident Training Curriculum on Behavioral Health Anticipatory Guidance: Development and Usability Study.JMIR pediatrics and parenting · 2021Article
- Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring.JMIR biomedical engineering · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other digital health technologies. The purpose of this viewpoint paper is to present an introductory summary of various usability testing approaches or methods that can be used for VR applications. Along with an overview of each, a list of resources is provided for readers to obtain additionally relevant information. Six categories of VR usability evaluations are described using a previously developed classification taxonomy specific to VR environments: (1) cognitive or task walkthrough, (2) graphical evaluation, (3) post hoc questionnaires or interviews, (4) physical performance evaluation, (5) user interface evaluation, and (6) heuristic evaluation. Given the growth of VR in health care, rigorous evaluation and usability testing is crucial in the development and implementation of novel VR interventions. The approaches outlined in this paper provide a starting point for conducting usability assessments for health-related VR applications; however, there is a need to also move beyond these to adopt those from the gaming industry, where assessments for both usability and user experience are routinely conducted.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.