Evidence map›Paper›PMID 33112243›Full record

ArticleJMIR serious games2020

A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality.

Timothy Zhang, Richard Booth, Royce Jean-Louis, Ryan Chan, Anthony Yeung, David Gratzer, Gillian Strudwick

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
25citing papers in PubMed, 1 pooled it
4.2field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

25 citing papers in PubMed, 1 synthesis or guideline pooled it, 47 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Timothy ZhangCentre for Addiction and Mental Health, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-4002-7705
Richard BoothArthur Labatt Family School of Nursing, Western University, London, ON, Canada.ORCID https://orcid.org/0000-0002-0300-9954
Royce Jean-LouisInstitute of Health Policy, Management and Evaluation, University of Toronto, Toronto, ON, Canada.ORCID https://orcid.org/0000-0001-7908-5729
Ryan ChanArthur Labatt Family School of Nursing, Western University, London, ON, Canada.ORCID https://orcid.org/0000-0002-3164-5640
Anthony YeungDepartment of Psychiatry, University of Toronto, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-2029-4515
David GratzerCentre for Addiction and Mental Health, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-4578-0050
Gillian StrudwickCentre for Addiction and Mental Health, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-1080-7372
Centre for Addiction and Mental Health · CAUniversity of Toronto · CAWestern University · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other digital health technologies. The purpose of this viewpoint paper is to present an introductory summary of various usability testing approaches or methods that can be used for VR applications. Along with an overview of each, a list of resources is provided for readers to obtain additionally relevant information. Six categories of VR usability evaluations are described using a previously developed classification taxonomy specific to VR environments: (1) cognitive or task walkthrough, (2) graphical evaluation, (3) post hoc questionnaires or interviews, (4) physical performance evaluation, (5) user interface evaluation, and (6) heuristic evaluation. Given the growth of VR in health care, rigorous evaluation and usability testing is crucial in the development and implementation of novel VR interventions. The approaches outlined in this paper provide a starting point for conducting usability assessments for health-related VR applications; however, there is a need to also move beyond these to adopt those from the gaming industry, where assessments for both usability and user experience are routinely conducted.

Indexed as

assessment methodsevaluationmedical informaticsnursing informaticssimulated environmentusabilityvirtual reality

Identifiers

PMID33112243
PMCPMC7657728
OpenAlexW3083343848

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.