ArticleFrontiers in human neuroscience2020
Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory.
Article in Frontiers in human neuroscience, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
12 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Pooled it
- Shifting from Proactive to Reactive Control: Cognitive Control in Action Video Game Players with Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2026Article
- A Pilot Study on Video Game Training Effects on Visual Working Memory: Behavioral and Neural Insights.Brain sciences · 2025Article
- The Effect of Digital Era on Human Visual Working Memory.Brain and behavior · 2025Review
- The role of visual working memory capacity in attention capture among video game players.Psychological research · 2022Article
- Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends.Frontiers in human neuroscience · 2022Article
- Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.Frontiers in human neuroscience · 2022Article
- Article
- Attention Components and Spelling Accuracy: Which Connections Matter?Children (Basel, Switzerland) · 2021Article
- Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency.Frontiers in human neuroscience · 2021Article
- Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity.Frontiers in human neuroscience · 2021Article
- The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning.Neural plasticity · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
11 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Action real-time strategy gaming (ARSG)-a major genre of action video gaming (AVG)-has both
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.