ArticleMemory & cognition2021
Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults.
Article in Memory & cognition, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
5 citing papers in PubMed.
- Altering sensory cues for spatial navigation does not impose a dual-task effect on gait and balance.Experimental brain research · 2026Article
- Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2026Article
- Altering sensory cues for spatial navigation does not impose a dual-task effect on gait and balance.bioRxiv : the preprint server for biology · 2026Article
- Preschoolers' early gaze exploration in virtual preschool classrooms: a transition-based eye-tracking analysis of window views and room size.Frontiers in psychology · 2026Article
- Spatial updating in virtual reality for reproducing object locations in vista space-Boundaries, landmarks, and idiothetic cues.Frontiers in psychology · 2023Article
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
The relative contribution of different sources of information for spatial updating - keeping track of one's position in an environment - has been highly debated. Further, children and adults may differ in their reliance on visual versus body-based information for spatial updating. In two experiments, we tested children (age 10-12 years) and young adult participants on a virtual point-to-origin task that varied the types of self-motion information available for translation: full-dynamic (walking), visual-dynamic (controller induced), and no-dynamic (teleporting). In Experiment 1, participants completed the three conditions in an indoor virtual environment with visual landmark cues. Adults were more accurate in the full- and visual-dynamic conditions (which did not differ from each other) compared to the no-dynamic condition. In contrast, children were most accurate in the visual-dynamic condition and also least accurate in the no-dynamic condition. Adults outperformed children in all conditions. In Experiment 2, we removed the potential for relying on visual landmarks by running the same paradigm in an outdoor virtual environment with no geometrical room cues. As expected, adults' errors increased in all conditions, but performance was still relatively worse in teleporting. Surprisingly, children showed overall similar accuracy and patterns across locomotion conditions to adults. Together, the results support the importance of dynamic translation information (either visual or body-based) for spatial updating across both age groups, but suggest children may be more reliant on visual information than adults.
Indexed as
Identifiers
33108632What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.