Evidence map›Paper›PMID 33071869›Full record

ArticleFrontiers in psychology2020

The Morra Game as a Naturalistic Test Bed for Investigating Automatic and Voluntary Processes in Random Sequence Generation.

Franco Delogu, Madison Barnewold, Carla Meloni, Enrico Toffalini, Antonello Zizi, Rachele Fanari

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In one paragraph

Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Franco DeloguDepartment of Humanities, Social Sciences and Communication, Lawrence Technological University, Southfield, MI, United States.
Madison BarnewoldDepartment of Humanities, Social Sciences and Communication, Lawrence Technological University, Southfield, MI, United States.
Carla MeloniDepartment of Pedagogy, Psychology, Philosophy, University of Cagliari, Cagliari, Italy.
Enrico ToffaliniDepartment of General Psychology, University of Padua, Padua, Italy.
Antonello ZiziDepartment of Pedagogy, Psychology, Philosophy, University of Cagliari, Cagliari, Italy.
Rachele FanariDepartment of Pedagogy, Psychology, Philosophy, University of Cagliari, Cagliari, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Morra is a 3,000-years-old hand game of prediction and numbers. The two players reveal their hand simultaneously, presenting a number of fingers between 1 and 5, while calling out a number between 2 and 10. Any player who successfully guesses the summation of fingers revealed by both players scores a point. While the game is extremely fast-paced, making it very difficult for players to achieve a conscious control of their game strategies, expert players regularly outperform non-experts, possibly with strategies residing out of conscious control. In this study, we used Morra as a naturalistic setting to investigate the necessity of attentive control in generation of sequence of items and the ability to proceduralize random number generation, which are both a crucial defensive strategy in Morra and a well-known empirical procedure to test the central executive capacity within the working memory model. We recorded the sequence of numbers generated by expert players in a Morra tournament in Sardinia (Italy) and by undergraduate students enrolled in a course-based research experience (CRE) course at Lawrence Technological University in the United States. Number sequences generated by non-expert and expert players both while playing Morra and in a random number generation task (RNGT) were compared in terms of randomness scores. Results indicate that expert players of Morra largely outperformed non-experts in the randomness scores only within Morra games, whereas in RNGT the two groups were very similar. Importantly, survey data acquired after the games indicate that expert players have very poor conscious recall of their number generation strategies used during the Morra game. Our results indicate that the ability of generating random sequences can be proceduralized and do not necessarily require attentive control. Results are discussed in the framework of the dual processing theory and its automatic-parallel-fast vs. controlled-sequential-slow polarities.

Indexed as

automatic processingcentral executivecourse-based research experiencedual processing theoryhand gameproceduralizationrandom number generation

Identifiers

PMID33071869
PMCPMC7541701

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