Evidence map›Paper›PMID 33021481›Full record

ArticleJournal of medical Internet research2020

Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study.

Hyun-Jin Kim, Seulki Lee, Dooyoung Jung, Ji-Won Hur, Heon-Jeong Lee, Sungkil Lee, Gerard J Kim, Chung-Yean Cho, Seungmoon Choi, Seung-Moo Lee and 1 more

Abstract read
In one paragraph

Article in Journal of medical Internet research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed, 5 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 5 syntheses or guidelines pooled it.

  1. Pooled it
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  6. Telepsychiatry in the Treatment of Major Depressive Disorders.Advances in experimental medicine and biology · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Hyun-Jin Kim *Department of Psychiatry, College of Medicine, Chungnam National University, Daejeon, Republic of Korea.ORCID 0000-0002-0312-7862
Seulki Lee *Department of Psychiatry, Chungnam National University Sejong Hospital, Sejong, Republic of Korea.ORCID 0000-0002-7328-9998
Dooyoung JungDepartment of Human Factors Engineering, Ulsan National Institute of Science and Technology, Ulsan, Republic of Korea.ORCID 0000-0002-5381-4847
Ji-Won HurDepartment of Psychology, Korea University, Seoul, Republic of Korea.ORCID 0000-0002-1939-7365
Heon-Jeong LeeDepartment of Psychiatry, College of Medicine, Korea University, Seoul, Republic of Korea.ORCID 0000-0002-9560-2383
Sungkil LeeDepartment of Software, Sungkyunkwan University, Suwon, Republic of Korea.ORCID 0000-0003-0123-9382
Gerard J KimDigital Experience Laboratory, Department of Computer Science and Engineering, Korea University, Seoul, Republic of Korea.ORCID 0000-0001-9880-8021
Chung-Yean ChoDepartment of Film & Multimedia, Korea National University of Arts, Seoul, Republic of Korea.ORCID 0000-0003-0879-2535
Seungmoon ChoiDepartment of Computer Science and Engineering, Pohang University of Science and Technology, Pohang, Republic of Korea.ORCID 0000-0002-5889-1083
Seung-Moo LeeDepartment of Film & Multimedia, Korea National University of Arts, Seoul, Republic of Korea.ORCID 0000-0002-4958-353X
Chul-Hyun ChoDepartment of Psychiatry, College of Medicine, Chungnam National University, Daejeon, Republic of Korea.ORCID 0000-0002-1663-9680

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSocial anxiety disorder (SAD) is characterized by excessive fear of negative evaluation and humiliation in social interactions and situations. Virtual reality (VR) treatment is a promising intervention option for SAD.

objectiveThe purpose of this study was to create a participatory and interactive VR intervention for SAD. Treatment progress, including the severity of symptoms and the cognitive and emotional aspects of SAD, was analyzed to evaluate the effectiveness of the intervention.

methodsIn total, 32 individuals with SAD and 34 healthy control participants were enrolled in the study through advertisements for online bulletin boards at universities. A VR intervention was designed consisting of three stages (introduction, core, and finishing) and three difficulty levels (easy, medium, and hard) that could be selected by the participants. The core stage was the exposure intervention in which participants engaged in social situations. The effectiveness of treatment was assessed through Beck Anxiety inventory (BAI), State-Trait Anxiety Inventory (STAI), Internalized Shame Scale (ISS), Post-Event Rumination Scale (PERS), Social Phobia Scale (SPS), Social Interaction Anxiety Scale (SIAS), Brief-Fear of Negative Evaluation Scale (BFNE), and Liebowitz Social Anxiety Scale (LSAS).

resultsIn the SAD group, scores on the BAI (F=4.616, P=.009), STAI-Trait (F=4.670, P=.004), ISS (F=6.924, P=.001), PERS-negative (F=1.008, P<.001), SPS (F=8.456, P<.001), BFNE (F=6.117, P=.004), KSAD (F=13.259, P<.001), and LSAS (F=4.103, P=.009) significantly improved over the treatment process. Compared with the healthy control group before treatment, the SAD group showed significantly higher scores on all scales (P<.001), and these significant differences persisted even after treatment (P<.001). In the comparison between the VR treatment responder and nonresponder subgroups, there was no significant difference across the course of the VR session.

conclusionsThese findings indicated that a participatory and interactive VR intervention had a significant effect on alleviation of the clinical symptoms of SAD, confirming the usefulness of VR for the treatment of SAD. VR treatment is expected to be one of various beneficial therapeutic approaches in the future.

trial registrationClinical Research Information Service (CRIS) KCT0003854; https://cris.nih.go.kr/cris/search/search_result_st01.jsp?seq=13508.

Indexed as

AdultAnxietyCase-Control StudiesFemaleHumansLongitudinal StudiesMaleSurveys and QuestionnairesVirtual Reality Exposure TherapyYoung Adultanxietyeffectivenessinterventionquestionnairessocial anxiety disordervirtual reality

Identifiers

PMID33021481
PMCPMC7576535

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.