ArticleInternational journal of environmental research and public health2020
Design and Evaluation of an Augmented Reality-Based Exergame System to Reduce Fall Risk in the Elderly.
Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 46 citations in OpenAlex.
- Effectiveness and Usability of a Novel Kinect-Based Tailored Interactive Fall Intervention System for Fall Prevention in Older People: A Preliminary Study.Frontiers in public health · 2022Trial
- Immersive Tai Chi for Home-Based Exercise in Older Adults: Usability and Feasibility Study.JMIR serious games · 2026Article
- Designing and Implementing a Metaverse Strategy for Fall Prevention in Older Adults: A Theoretical Review.Journal of clinical medicine · 2025Review
- The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study.JMIR serious games · 2025Article
- Decoding user experience in exergames: A systematic scoping review of assessment methods.MethodsX · 2025Review
- The interactive use of augmented reality for educating the elderly on common age-related eye disease.BMC geriatrics · 2025Article
- How to evaluate user experience in digital health? A scoping review of questionnaires in virtual reality applications.Frontiers in digital health · 2025Review
- Effectiveness of an Exercise Program for Older Adults Using an Augmented Reality Exercise Platform: A Pilot Study.Annals of geriatric medicine and research · 2023Article
- Article
- Design and evaluation of an exergame system to assist knee disorders patients' rehabilitation based on gesture interaction.Health information science and systems · 2022Article
- An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming.Sensors (Basel, Switzerland) · 2022Article
- A feasibility study of Augmented Reality Intervention for Safety Education for farm parents and children.Frontiers in public health · 2022Article
- Effectiveness of Augmented Reality for Lower Limb Rehabilitation: A Systematic Review.Applied bionics and biomechanics · 2022Review
- A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services.Frontiers in psychology · 2022Article
- Effects of an Eccentric Training Protocol Using Gliding Discs on Balance and Lower Body Strength in Healthy Adults.Journal of clinical medicine · 2021Article
- Physical Fitness among Community-Dwelling Older Women with and without Risk of Falling-The Taipei Study, Taiwan.International journal of environmental research and public health · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Falls are a major public health concern in today's aging society. Virtual reality (VR) technology is a promising method for reducing fall risk. However, the absence of representations of the user's body in a VR environment lessens the spatial sense of presence. In terms of user experience, augmented reality (AR) can provide a higher degree of presence and embodiment than VR. We developed an AR-based exergame system that is specifically designed for the elderly to reduce fall risk. Kinect2.0 was used to capture and generate 3D models of the elderly and immerse them in an interactive virtual environment. The software included three functional modules: fall risk assessment, cognitive-motor intervention (CMI) training, and training feedback. The User Experience Questionnaire (UEQ-S) was used to evaluate user experience. Twenty-five elders were enrolled in the study. It was shown that the average scores for each aspect were: pragmatic quality score (1.652 ± 0.868); hedonic quality score (1.880 ± 0.962); and overall score was 1.776 ± 0.819. The overall score was higher than 0.8, which means that the system exhibited a positive user experience. After comparing the average score in a dataset product of UEQ-S Data Analysis Tool, it was found that the pragmatic quality aspect was categorized as good, while the hedonic quality aspect was categorized as excellent. It revealed a positive evaluation from users.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.