Evidence map›Paper›PMID 33013585›Full record

ArticleFrontiers in psychology2020

Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness.

Arienne Ferchaud, Jonmichael Seibert, Nicholas Sellers, Nivia Escobar Salazar

Abstract read
In one paragraph

Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed.

  1. Trial
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Arienne FerchaudSchool of Communication, Florida State University, Tallahassee, FL, United States.
Jonmichael SeibertSchool of Communication, Florida State University, Tallahassee, FL, United States.
Nicholas SellersCollege of Applied Studies, Florida State University Panama City, Panama City, FL, United States.
Nivia Escobar SalazarSchool of Communication, Florida State University, Tallahassee, FL, United States.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transportation would predict identification with the main character. This identification should then reduce stigma in two ways: by lowering stereotyping and limiting participants' desire for social distance. A two-factor, yoked experiment was designed utilizing

Indexed as

avatarsidentificationstigmatransportationvideo games

Identifiers

PMID33013585
PMCPMC7509402

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.