Evidence map›Paper›PMID 32985993›Full record

ArticleJMIR serious games2020

Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial.

Natalie C Benda, Kathryn M Kellogg, Daniel J Hoffman, Rollin J Fairbanks, Tamika Auguste

Abstract read
In one paragraph

Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Review
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Natalie C BendaNational Center for Human Factors in Healthcare, MedStar Institute for Innovation, MedStar Health, Washington, DC, United States.ORCID https://orcid.org/0000-0002-3256-0243
Kathryn M KelloggEmergency Medicine, Georgetown University School of Medicine, Washington, DC, United States.ORCID https://orcid.org/0000-0002-8917-2460
Daniel J HoffmanNational Center for Human Factors in Healthcare, MedStar Institute for Innovation, MedStar Health, Washington, DC, United States.ORCID https://orcid.org/0000-0002-0186-7250
Rollin J FairbanksEmergency Medicine, Georgetown University School of Medicine, Washington, DC, United States.ORCID https://orcid.org/0000-0001-7528-0869
Tamika AugusteWomen's and Infants' Services, MedStar Washington Hospital Center, Washington, DC, United States.ORCID https://orcid.org/0000-0002-4449-3885

Funding

AHRQ HHS R18 HS021444
6 · The paper itself

Abstract

backgroundThe use of new technology like virtual reality, e-learning, and serious gaming can offer novel, more accessible options that have been demonstrated to improve learning outcomes.

objectiveThe aim of this study was to compare the educational effectiveness of serious game-based simulation training to traditional mannequin-based simulation training and to determine the perceptions of physicians and nurses. We used an obstetric use case, namely electronic fetal monitoring interpretation and decision making, for our assessment.

methodsThis study utilized a mixed methods approach to evaluate the effectiveness of the new, serious game-based training method and assess participants' perceptions of the training. Participants were randomized to traditional simulation training in a center with mannequins or serious game training. They then participated in an obstetrical in-situ simulation scenario to assess their learning. Participants also completed a posttraining perceptions questionnaire.

resultsThe primary outcome measure for this study was the participants' performance in an in-situ mannequin-based simulation scenario, which occurred posttraining following a washout period. No significant statistical differences were detected between the mannequin-based and serious game-based groups in overall performance, although the study was not sufficiently powered to conclude noninferiority. The survey questions were tested for significant differences in participant perceptions of the educational method, but none were found. Qualitative participant feedback revealed important areas for improvement, with a focus on game realism.

conclusionsThe serious game training tool developed has potential utility in providing education to those without access to large simulation centers; however, further validation is needed to demonstrate if this tool is as effective as mannequin-based simulation.

Indexed as

continuing medical educationobstetricssimulation training

Identifiers

PMID32985993
PMCPMC7551111

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.