ArticleFrontiers in neuroscience2020
Effects of Gamification in BCI Functional Rehabilitation.
Article in Frontiers in neuroscience, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 21 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Parkinson's Disease Rehabilitation Using Neurofeedback With Functional Electrical Stimulation and Virtual Reality Feedback for Lower Extremities
A Randomized Controlled Pilot Study of Gait Rehabilitation in Stroke Patients Using Functional Electrical Stimulation and Visual Feedback
Who cites it
21 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.Journal of healthcare engineering · 2021Pooled it
- BCI-Based Rehabilitation on the Stroke in Sequela Stage.Neural plasticity · 2020Trial
- Digital and Intelligent Rehabilitation Technologies in Stroke and Neurological Disorders: A Systematic Review of Artificial Intelligence, Virtual Reality, Gamification, and Emerging Therapeutic Platforms in Neurorehabilitation.Bioengineering (Basel, Switzerland) · 2026Review
- Virtual reality mediated brain-computer interface training improves sensorimotor neuromodulation in unimpaired and post spinal cord injury individuals.Scientific reports · 2026Article
- MotiVE BCI: motivation models including valence and expectancy in brain-computer interface use.Frontiers in human neuroscience · 2026Article
- Recommendations for Combining Brain-Computer Interface, Motor Imagery, and Virtual Reality in Upper Limb Stroke Rehabilitation: Qualitative Participatory Design Study.JMIR rehabilitation and assistive technologies · 2025Article
- Public Perception of the Brain-Computer Interface Based on a Decade of Data on X: Mixed Methods Study.JMIR formative research · 2025Article
- Integrating Brain-Computer Interface Systems into Occupational Therapy for Enhanced Independence of Stroke Patients: An Observational Study.Medicina (Kaunas, Lithuania) · 2025Observational
- EEG-based sensorimotor neurofeedback for motor neurorehabilitation in children and adults: A scoping review.Clinical neurophysiology : official journal of the International Federation of Clinical Neurophysiology · 2024Article
- Brain-Computer Interfaces for Upper Limb Motor Recovery after Stroke: Current Status and Development Prospects (Review).Sovremennye tekhnologii v meditsine · 2023Review
- Usability of the REHOME Solution for the Telerehabilitation in Neurological Diseases: Preliminary Results on Motor and Cognitive Platforms.Sensors (Basel, Switzerland) · 2022Article
- Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration.Sensors (Basel, Switzerland) · 2022Article
- Novel subgroups of functional ability in older adults and their associations with adverse outcomes.BMC geriatrics · 2022Article
- Neurofeedback Training Based on Motor Imagery Strategies Increases EEG Complexity in Elderly Population.Entropy (Basel, Switzerland) · 2021Article
- Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review.JMIR serious games · 2021Review
- "Mine Works Better": Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface.Frontiers in psychology · 2021Article
- Vividness of Visual Imagery and Personality Impact Motor-Imagery Brain Computer Interfaces.Frontiers in human neuroscience · 2021Article
- Challenges and Opportunities for the Future of Brain-Computer Interface in Neurorehabilitation.Frontiers in neuroscience · 2021Review
- A Novel Cognition-Guided Neurofeedback BCI Dataset on Nicotine Addiction.Frontiers in neuroscience · 2021Article
- Functional Connectivity Analysis in Motor-Imagery Brain Computer Interfaces.Frontiers in human neuroscience · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectiveTo evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental images (MI).
designA game was designed purposely adapted to the pace and goals of an established BCI-rehabilitation protocol. Rehabilitation was based on a double feedback: functional electrostimulation and animation of a virtual avatar of the patient's limbs. The game introduced a narrative on top of this visual feedback with an external goal to achieve (protecting bits of cheese from a rat character). A pilot study was performed with 10 patients and a control group of six volunteers. Two rehabilitation sessions were done, each made up of one stage of calibration and two training stages, some stages with the game and others without. The accuracy of the classification computed was taken as a measure to compare the efficacy of MI. Users' opinions were gathered through a questionnaire.
resultsThe gamified rehabilitation presented in the pilot study does not impact on the efficacy of MI, but it improves users experience making it more fun.
conclusionThese preliminary results are encouraging to continue investigating how game narratives can be introduced in BCI rehabilitation to make it more gratifying and engaging.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.