Evidence map›Paper›PMID 32973435›Full record

ArticleFrontiers in neuroscience2020

Effects of Gamification in BCI Functional Rehabilitation.

Martí de Castro-Cros, Marc Sebastian-Romagosa, Javier Rodríguez-Serrano, Eloy Opisso, Manel Ochoa, Rupert Ortner, Christoph Guger, Dani Tost

2 registry-linked trialsAbstract read
In one paragraph

Article in Frontiers in neuroscience, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 21 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
21citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06690931 narecruitingnot on this mapstarted 2024, after this paper: background citation

Parkinson's Disease Rehabilitation Using Neurofeedback With Functional Electrical Stimulation and Virtual Reality Feedback for Lower Extremities

TypeinterventionalSponsorg.tec medical engineering GmbHRan2024 to 2027Enrolled30ConditionsParkinson DiseaseArmsBrain-Computer Interface with FES and VR, Motor imagery with Functional Electrical Stimulation and Virtual Reality feedback
NCT07537530 nacompletednot on this mapstarted 2025, after this paper: background citation

A Randomized Controlled Pilot Study of Gait Rehabilitation in Stroke Patients Using Functional Electrical Stimulation and Visual Feedback

TypeinterventionalSponsorg.tec medical engineering GmbHRan2025 to 2026Enrolled30ConditionsStrokeArmsrecoveriX, Control
3 · Its place in the literature

Who cites it

21 citing papers in PubMed, 1 synthesis or guideline pooled it.

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  9. EEG-based sensorimotor neurofeedback for motor neurorehabilitation in children and adults: A scoping review.Clinical neurophysiology : official journal of the International Federation of Clinical Neurophysiology · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Martí de Castro-CrosUniversitat Politecnica de Catalunya, Barcelona, Spain.
Marc Sebastian-Romagosag.tec medical engineering Spain S.L., Barcelona, Spain.
Javier Rodríguez-Serranog.tec medical engineering Spain S.L., Barcelona, Spain.
Eloy OpissoGuttmann Institute, Badalona, Spain.
Manel OchoaGuttmann Institute, Badalona, Spain.
Rupert Ortnerg.tec medical engineering Spain S.L., Barcelona, Spain.
Christoph Gugerg.tec medical engineering Spain S.L., Barcelona, Spain.
Dani TostUniversitat Politecnica de Catalunya, Barcelona, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveTo evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental images (MI).

designA game was designed purposely adapted to the pace and goals of an established BCI-rehabilitation protocol. Rehabilitation was based on a double feedback: functional electrostimulation and animation of a virtual avatar of the patient's limbs. The game introduced a narrative on top of this visual feedback with an external goal to achieve (protecting bits of cheese from a rat character). A pilot study was performed with 10 patients and a control group of six volunteers. Two rehabilitation sessions were done, each made up of one stage of calibration and two training stages, some stages with the game and others without. The accuracy of the classification computed was taken as a measure to compare the efficacy of MI. Users' opinions were gathered through a questionnaire.

resultsThe gamified rehabilitation presented in the pilot study does not impact on the efficacy of MI, but it improves users experience making it more fun.

conclusionThese preliminary results are encouraging to continue investigating how game narratives can be introduced in BCI rehabilitation to make it more gratifying and engaging.

Indexed as

brain computer interfacefunctional rehabilitationgamificationrehabilitationserious gamestroke

Identifiers

PMID32973435
PMCPMC7472985

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.