ArticleJournal of clinical medicine2020
Predictors of Changes in Alcohol Craving Levels during a Virtual Reality Cue Exposure Treatment among Patients with Alcohol Use Disorder.
Article in Journal of clinical medicine, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 3 syntheses or guidelines pooled it, 42 citations in OpenAlex.
- Novel Insights into Addiction Management: A Meta-Analysis on Intervention for Relapse Prevention.Medicina (Kaunas, Lithuania) · 2025Pooled it
- The efficacy of conventional and technology assisted cue exposure therapy for treating substance use disorders: a qualitative systematic review.Frontiers in psychiatry · 2025Pooled it
- Virtual Reality in Prevention and Treatment of Substance-Related Disorders: A Systematic Review of Randomized Controlled Trials.Clinical psychology & psychotherapyPooled it
- Virtual Reality-Based Cue Exposure and Aversion Therapy for Alcohol Dependence: A Randomized Controlled Trial.Addiction biology · 2026Trial
- Predictors of subjective and physiological craving during VR-cue exposure in alcohol use disorder: an explorative single-arm clinical study.BMC psychiatry · 2026Article
- Virtualizing Alcohol Use Disorder Therapy: A Systematic Scoping Review.Advances in therapy · 2026Article
- Personalizing ecological momentary intervention for substance use disorders through data-driven decision rules.Frontiers in psychiatry · 2026Review
- Virtual reality interventions in the assessment and treatment of alcohol use disorder - a systematic scoping review on methodology.Addiction science & clinical practice · 2025Article
- Development and validation of an open-source virtual reality environment for alcohol use disorder and determinants of cue-induced craving among Indian participants.Indian journal of psychiatry · 2025Article
- Cocaine Cues Used in Experimental Research: A Systematic Review.Brain sciences · 2025Review
- New Approaches to Addiction Treatment Based on Learning and Memory.Current topics in behavioral neurosciences · 2025Review
- Article
- Editorial: Mobile health application in addictive disorders therapy.Frontiers in psychiatry · 2024Article
- Exploring the potential of the metaverse medical paradigm in drug addiction treatment: a preliminary discussion and future prospects.General psychiatry · 2023Article
- The Use of Virtual Reality Technology in the Treatment of Psychopathological Disorders.Journal of clinical medicine · 2022Article
- Personality-Related Factors and Depressive Symptomatology Predict Behavioral Control in Patients With Alcohol Use Disorders.Frontiers in psychiatry · 2022Article
- Clinical Relevance of Immersive Virtual Reality in the Assessment and Treatment of Addictive Disorders: A Systematic Review and Future Perspective.Journal of clinical medicine · 2021Review
- Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?Journal of clinical medicine · 2021Review
- Classification of Gamers Using Multiple Physiological Signals: Distinguishing Features of Internet Gaming Disorder.Frontiers in psychology · 2021Article
- Attentional Bias, Alcohol Craving, and Anxiety Implications of the Virtual Reality Cue-Exposure Therapy in Severe Alcohol Use Disorder: A Case Report.Frontiers in psychology · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
15 authors at 3 institutions in 1 country.
Funding
Abstract
BACKGROUND/
objectiveDetermining the predictive variables associated with levels of alcohol craving can ease the identification of patients who can benefit from treatments. This study aimed to describe changes (improvement or no change/deterioration) in alcohol craving levels and explore the predictors of these changes from admission to discharge in outpatients with alcohol use disorder (AUD) undergoing treatment-as-usual (TAU), or treatment-as-usual supplemented with virtual reality cue-exposure therapy (TAU + VR-CET).
methodA prospective cohort study was conducted amongst 42 outpatients with AUD (n = 15 TAU + VR-CET and n = 27 TAU) from a clinical setting. Changes in the levels of alcohol craving between admission and discharge were assessed with the Multidimensional Alcohol Craving Scale. Sociodemographic characteristics (age, gender, education, and socioeconomic and civil status), cognitive-affective behavioral patterns (AUD severity, abstinence duration, psychiatric comorbidity, state anxiety, attentional bias, and substance use), and type of treatment (TAU + VR-CET and only TAU) were also evaluated.
resultsThe TAU + VR-CET group showed greater changes of improvement in the levels of alcohol craving than the TAU group (χ
conclusionsIncluding VR-CET in TAU programs may provide benefits in the treatment of AUDs mainly among patients with intense alcohol craving and individuals having used illicit substances prior to treatment.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.