Evidence map›Paper›PMID 32960174›Full record

ArticleJMIR serious games2020

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study.

Chang-Seop Kim, Myeongul Jung, So-Yeon Kim, Kwanguk Kim

Abstract read
In one paragraph

Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

  1. Online Academic Cheating in Young Children and its Prevention.Open mind : discoveries in cognitive science · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Chang-Seop KimDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-0358-1547
Myeongul JungDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0001-9432-103X
So-Yeon KimDepartment of Psychology, Duksung Woman's University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-3219-9654
Kwanguk KimDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-4184-2058

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe sense of embodiment (SoE) is the feeling of one's own body, and research on the SoE extends from the rubber hand illusion to the full-body ownership illusion with a virtual avatar.

objectiveThe key to utilizing a virtual avatar is understanding and controlling the SoE, and it can be extended to several medical applications. In this study, we aimed to clarify these aspects by considering the following three subcomponents of SoE: sense of agency, ownership, and self-location.

methodsWe defined a human avatar (HA), point light avatar (PLA), and out-of-body point light avatar (OBPLA) and compared them in three user studies. In study 1, 28 participants were recruited and the three avatar conditions (HA, PLA, and OBPLA) were compared. In study 2, 29 new participants were recruited, and there were two avatar conditions (HA ad PLA) and two motion synchrony conditions (synchrony and asynchrony). In study 3, 29 other participants were recruited, and there were two avatar conditions (PLA and OBPLA) and two motion synchrony conditions (synchrony and asynchrony). Dependent measures included sense of agency, ownership, and self-location; emotional response; presence; and simulator sickness.

resultsThe findings of study 1 showed that the three avatar generation methodologies can control the sense of ownership and self-location in a stepwise manner while maintaining a high sense of agency. In studies 2 and 3, we found dependencies among the three subcomponents of SoE and observed that they affected users' subjective experiences.

conclusionsOur findings may have implications for boosting the effects of virtual avatar applications in medical areas, by understanding and controlling the SoE with a full-body illusion.

Indexed as

embodimentfull-body illusionmotion capturevirtual avatarvirtual reality

Identifiers

PMID32960174
PMCPMC7539165

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.