ArticleScientific reports2020
Age-related differences in gait adaptations during overground walking with and without visual perturbations using a virtual reality headset.
Article in Scientific reports, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
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Who cites it
20 citing papers in PubMed.
- Limited transfer and retention of locomotor adaptations from virtual reality obstacle avoidance to the physical world.Scientific reports · 2022Trial
- Multi-Task Assessment of Context-Specific Gait Changes to Virtual Reality-Based Visual Perturbations.The Laryngoscope · 2026Article
- A serious game for assessing upper-limb visuomotor adaptation in children with cerebral palsy during reaching tasks in virtual reality.Scientific reports · 2026Article
- Foot placement control impairments in persons with chronic stroke become more evident during optic-flow perturbations.Journal of neuroengineering and rehabilitation · 2026Article
- Variable task difficulty with augmented sensory feedback for motor training in virtual reality.Frontiers in bioengineering and biotechnology · 2026Article
- Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study.JMIR serious games · 2025Article
- Effects of virtual reality on spatiotemporal gait parameters and freezing of gait in Parkinson's disease.NPJ Parkinson's disease · 2025Article
- Gait stability in virtual reality: effects of VR display modality in the presence of visual perturbations.Journal of neuroengineering and rehabilitation · 2025Article
- Effects of step width and gait speed on the variability of mediolateral control in the head and trunk during gait.PloS one · 2025Article
- Effects of semi-immersive virtual reality and manipulation of optic flow speed on gait biomechanics in people post-stroke.Journal of rehabilitation medicine · 2024Article
- User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review.Current Alzheimer research · 2024Article
- Investigating and acquiring motor expertise using virtual reality.Journal of neurophysiology · 2023Review
- A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality.Sensors (Basel, Switzerland) · 2023Article
- A scoping review of voluntary gait adaptability tasks requiring cognitive demands in older adults.Physical activity and nutrition · 2023Article
- A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.Frontiers in human neuroscience · 2022Article
- Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world.Frontiers in bioengineering and biotechnology · 2022Article
- Sinusoidal Optic Flow Perturbations Reduce Transient but Not Continuous Postural Stability: A Virtual Reality-Based Study.Frontiers in physiology · 2022Article
- Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.Frontiers in bioengineering and biotechnology · 2021Article
- Overground to omnidirectional: Spatiotemporal and muscle activation pattern adaptations across walking modalities, virtual reality, and pace constraints.Journal of rehabilitation and assistive technologies engineeringArticle
- Total knee arthroplasty improves gait adaptability in osteoarthritis patients; a pilot study.Journal of orthopaedicsArticle
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Older adults have difficulty adapting to new visual information, posing a challenge to maintain balance during walking. Virtual reality can be used to study gait adaptability in response to discordant sensorimotor stimulations. This study aimed to investigate age-related modifications and propensity for visuomotor adaptations due to continuous visual perturbations during overground walking in a virtual reality headset. Twenty old and twelve young subjects walked on an instrumented walkway in real and virtual environments while reacting to antero-posterior and medio-lateral oscillations of the visual field. Mean and variability of spatiotemporal gait parameters were calculated during the first and fifth minutes of walking. A 3-way mixed-design ANOVA was performed to determine the main and interaction effects of group, condition and time. Both groups modified gait similarly, but older adults walked with shorter and slower strides and did not reduce stride velocity or increase stride width variability during medio-lateral perturbations. This may be related to a more conservative and anticipatory strategy as well as a reduced perception of the optic flow. Over time, participants adapted similarly to the perturbations but only younger participants reduced their stride velocity variability. Results provide novel evidence of age- and context-dependent visuomotor adaptations in response to visual perturbations during overground walking and may help to establish new methods for early identification and remediation of gait deficits.
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