ArticlePloS one2020
Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study.
Article in PloS one, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 22 papers.
What it found
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Who cites it
22 citing papers in PubMed, 73 citations in OpenAlex.
- Spherical Video-Based Virtual Reality for Nurses' Workplace Violence Management: A Convergent Mixed-Methods Study.Journal of advanced nursing · 2026Article
- How to Conduct Usability Testing of Medical Education Simulations: Methods Tutorial Using a Telemedicine Simulation for Maternal Care.JMIR medical education · 2026Article
- Innovative Educational Technologies in Undergraduate Mental Health Nursing Education: A Scoping Review.International journal of mental health nursing · 2026Article
- Augmented Reality-Assisted Training Tool for Mental Health Task-Sharers: Pilot Mixed Methods Usability Study.JMIR XR and spatial computing · 2026Article
- Evaluating an Education Program That Incorporated Virtual Reality for Teaching Aggression Management: A Pre-Post Pilot Study With Nursing Students.Nursing open · 2026Article
- Effectiveness of memory enhancement techniques vs. conventional teaching on schizophrenia for nursing students.Journal of education and health promotion · 2026Article
- Virtual reality for experiential learning: enhancing agitation management skills, confidence, and empathy in healthcare students.Medical education online · 2025Article
- Article
- Review
- Application of virtual reality technology in nursing management: A scoping review.Nursing open · 2025Article
- Mixed Reality in Undergraduate Nursing Education: A Systematic Review and Meta-Analysis of Benefits and Challenges.Nursing reports (Pavia, Italy) · 2025Review
- Factors Influencing the Quality of Virtual Reality in Nursing Education: A Systematic Review.Computers, informatics, nursing : CIN · 2025Article
- Exploring horizons: expanding nursing education with immersive 360º videos.Revista brasileira de enfermagem · 2025Article
- Article
- Virtual Reality Simulation in Undergraduate Health Care Education Programs: Usability Study.JMIR medical education · 2024Article
- Using Immersive Environments in E-Mental Health Rehabilitation Programs Directed to Future Health Professionals to Promote Empathy and Health Literacy about Schizophrenia.Healthcare (Basel, Switzerland) · 2024Article
- Use and Design of Virtual Reality-Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review.JMIR serious games · 2024Article
- Development of a virtual reality program in South Korea for the measurement of vital signs in children: a methodological study.Child health nursing research · 2023Article
- Exploring undergraduate nursing students' experiences towards home-based learning as pedagogy during the COVID-19 pandemic: a descriptive qualitative exploration.BMC nursing · 2022Article
- Fine nursing model combined with psychological intervention on patients after eyeball enucleation due to ocular trauma.American journal of translational research · 2021Article
Corrections and comments
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Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectivesSchizophrenia is one of the most prevalent mental illnesses contributing to national burden worldwide. It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment.
methodA mixed-methods study was conducted with a total of 60 nursing students, using 360-degree videos of five different scenarios reflecting clinical symptoms of schizophrenia patients and related treatment tasks delivered via head-mounted displays (HMDs). We used a 17-item quantitative questionnaire and a 7-item open-ended qualitative questionnaire to evaluate the ease of use and usefulness of the VR simulation program and to identify areas where further improvement is required.
resultsThe VR simulation program was perceived as useful and exciting. Participants stressed that the high realism of the simulation increased their engagement in and motivation to learn about mental health nursing. Some participants made suggestions, such as further refining the picture and sound quality in order to achieve satisfactory educational outcomes.
conclusionVR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. Education could be enhanced by its benefits of being engaging and exciting, as reported by this study's participants.
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Registered trials
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