SynthesisSensors (Basel, Switzerland)2020
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.
Synthesis in Sensors (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 43 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
43 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Physiological Responses to Virtual Reality-Based Stress Regulation and Relaxation Interventions: A Systematic Review.Stress and health : journal of the International Society for the Investigation of Stress · 2026Pooled it
- Integrating artificial intelligence to assess emotions in learning environments: a systematic literature review.Frontiers in psychology · 2024Pooled it
- Multimodal Biometric Framework for Evaluating Emotional Impact of Chromatic Manipulation in Cinematic Content.Sensors (Basel, Switzerland) · 2026Article
- Deep-Learning-Derived Facial Electromyogram Signatures of Emotion in Immersive Virtual Reality (bWell): Exploring the Impact of Emotional, Cognitive, and Physical Demands.Sensors (Basel, Switzerland) · 2026Article
- A quasi-experimental study comparing a VR, computer-based, and face-to-face Alzheimer's embodiment education scenario, "Beatriz".The Gerontologist · 2026Article
- Topological resilience of EEG-based functional networks during virtual reality-induced emotional states.Frontiers in human neuroscience · 2026Article
- Facial electromyogram-based emotion recognition for virtual reality applications using machine learning classifiers trained on posed expressions.Biomedical engineering letters · 2025Article
- Behavioral Dynamics Analysis in Language Education: Generative State Transitions and Attention Mechanisms.Behavioral sciences (Basel, Switzerland) · 2025Article
- A spatial and temporal transformer-based EEG emotion recognition in VR environment.Frontiers in human neuroscience · 2025Article
- Older and younger adults' perceptions of augmented reality photorealistic avatars as a viable medium for interpersonal communication.Innovation in aging · 2025Article
- Enhancing emotion recognition in virtual reality: a multimodal dataset and a temporal emotion detector.Frontiers in psychology · 2025Article
- A new treatment approach to conduct disorder and callous-unemotional traits: an assessment of the acceptability, appropriateness, and feasibility of Impact VR.Frontiers in psychiatry · 2025Article
- Improved BCI calibration in multimodal emotion recognition using heterogeneous adversarial transfer learning.PeerJ. Computer science · 2025Article
- An ecological assessment of decision-making under risk and ambiguity through the virtual serious game Kalliste Decision Task.Scientific reports · 2024Article
- An exploratory study of the effect of age and gender on face scanning during affect recognition in immersive virtual reality.Scientific reports · 2024Article
- Article
- AVDOS-VR: Affective Video Database with Physiological Signals and Continuous Ratings Collected Remotely in VR.Scientific data · 2024Article
- Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality.Foods (Basel, Switzerland) · 2024Article
- Psychophysiological insights and user perspectives: enhancing police de-escalation skills through full-body VR training.Frontiers in psychology · 2024Article
- Method for Assessing the Influence of Phobic Stimuli in Virtual Simulators.Journal of imaging · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
Abstract
Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual reality, which allows researchers to simulate environments in controlled laboratory conditions with high levels of sense of presence and interactivity, is becoming more popular in emotion research. Moreover, its synergy with implicit measurements and machine-learning techniques has the potential to impact transversely in many research areas, opening new opportunities for the scientific community. This paper presents a systematic review of the emotion recognition research undertaken with physiological and behavioural measures using head-mounted displays as elicitation devices. The results highlight the evolution of the field, give a clear perspective using aggregated analysis, reveal the current open issues and provide guidelines for future research.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.