ArticleHeliyon2020
Effects of mobile augmented reality apps on impulse buying behavior: An investigation in the tourism field.
Article in Heliyon, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
11 citing papers in PubMed.
- The effect of doll blind box uncertainty on consumers' irrational consumption behavior: the role of instant gratification, Gambler's fallacy, and perceived scarcity.BMC psychology · 2025Article
- Is there any way to increase consumers' purchase intention regarding surplus food blind-boxes? An exploratory study.BMC psychology · 2024Article
- Facilitators and hinderers for designing augmented reality for ecotourism SME's experiences: A service Design approach.Heliyon · 2024Review
- Exploring the factors affecting elementary mathematics teachers' innovative behavior: an integration of social cognitive theory.Scientific reports · 2024Article
- The sources of information of the genealogical tourist: the influence of social networks and genealogical associations.Heliyon · 2022Article
- Evaluating the couriers' experiences of logistics platform: The extension of expectation confirmation model and technology acceptance model.Frontiers in psychology · 2022Article
- Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example).Computational intelligence and neuroscience · 2022Article
- Realization of Music-Assisted Interactive Teaching System Based on Virtual Reality Technology.Occupational therapy international · 2022Article
- From virtual reality to augmented reality: A neuromarketing perspective.Frontiers in psychology · 2022Article
- Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games.International journal of environmental research and public health · 2021Article
- Consumer Flow Experience of Senior Citizens in Using Social Media for Online Shopping.Frontiers in psychology · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Many of today's online services are designed specifically to encourage impulse buying. Moreover, many studies have shown that with the assistance of Mobile Augmented Reality, retailers have the potential to significantly improve their sales. However, the effects of Mobile AR on consumer impulse buying behavior have yet to be examined, particularly in the tourism field. Consequently, the present study integrates the Technology Acceptance Model (TAM), Stimulus-Organism-Response (SOR) framework, and flow theory to examine the effects of Mobile AR apps on tourist impulse buyingbehavior. The research model is implemented using an online questionnaire, with the results analyzed by Partial-Least-Squares Structural Equation Modeling (PLS-SEM) approach. The results obtained from 479 valid samples show that the characteristics of Mobile AR apps play an important role in governing tourist behavior in making unplanned purchases. In particular, as the utility, ease-of-use, and interactivity of the apps increase, the perceived enjoyment and satisfaction of the user also increase and give rise to a stronger impulse buying behavior. The results also reveal a mediating effect of the flow experience on the relationship between the perceived ease of use of the Mobile AR app and the user satisfaction in using the app. Overall, the findings presented in this study provide a useful source of reference for Mobile AR app developers, retailers, and tourism marketers in better understanding users' preferences for Mobile AR apps and strengthening their impulse buying behavior in the tourism context as a result.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.