ArticlePloS one2020
PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder.
Article in PloS one, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 3 of them syntheses that pooled it.
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Who cites it
12 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Effectiveness of exercise interventions on gross motor skills in children with autism spectrum disorder: a systematic review and meta-analysis.Frontiers in psychiatry · 2026Pooled it
- Participatory Methods to Engage Autistic People in the Design of Digital Technology: A Systematic Literature Review.Journal of autism and developmental disorders · 2024Pooled it
- A Survey on Autism Care, Diagnosis, and Intervention Based on Mobile Apps Focusing on Usability and Software Design.Sensors (Basel, Switzerland) · 2023Pooled it
- Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study.JMIR serious games · 2026Article
- Beyond accessibility: co-designing mHealth to bridge the physical activity gap for people with disabilities.mHealth · 2026Article
- A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study.JMIR research protocols · 2025Article
- Engagnition: A multi-dimensional dataset for engagement recognition of children with autism spectrum disorder.Scientific data · 2024Article
- Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology.Frontiers in psychiatry · 2024Article
- Exercise and autism: exploring caregiver insights on exercise participation and sleep patterns in autistic children in Aotearoa New Zealand.Frontiers in sleep · 2023Article
- Effects of a Gamified, Behavior Change Technique-Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial.JMIR formative research · 2022Article
- The Use of Online Training Tools in Competition Cyclists During COVID-19 Confinement in Spain.Frontiers in psychology · 2021Article
- The Use of Analog and Digital Games for Autism Interventions.Frontiers in psychology · 2021Review
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.