Evidence map›Paper›PMID 32901213›Full record

ArticleProceedings of the ... AAAI Conference on Artificial Intelligence. AAAI Conference on Artificial Intelligence2020

Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset.

Ruohan Zhang, Calen Walshe, Zhuode Liu, Lin Guan, Karl S Muller, Jake A Whritner, Luxin Zhang, Mary M Hayhoe, Dana H Ballard

Open access · diamondAbstract read
In one paragraph

Article in Proceedings of the ... AAAI Conference on Artificial Intelligence. AAAI Conference on Artificial Intelligence, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
2.3field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 42 citations in OpenAlex.

  1. Article
  2. Article
  3. Human Gaze Assisted Artificial Intelligence: A Review.IJCAI : proceedings of the conference · 2020
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 1 country.

Ruohan ZhangDepartment of Computer Science, University of Texas at Austin.
Calen WalsheCenter for Perceptual Systems, University of Texas at Austin.
Zhuode LiuDepartment of Computer Science, University of Texas at Austin.
Lin GuanDepartment of Computer Science, University of Texas at Austin.
Karl S MullerCenter for Perceptual Systems, University of Texas at Austin.
Jake A WhritnerCenter for Perceptual Systems, University of Texas at Austin.
Luxin ZhangThe Robotics Institute, Carnegie Mellon University.
Mary M HayhoeCenter for Perceptual Systems, University of Texas at Austin.
Dana H BallardDepartment of Computer Science, University of Texas at Austin.
The University of Texas at Austin · USCarnegie Mellon University · US

Funding

VISUAL SENSITIVITY REGULATION &COLOR CODINGR01EY005729 · NEI · UNIVERSITY OF TEXAS AT AUSTIN · PI HAYHOE, MARY M · 1985 to 2023
$7.0M
NEI NIH HHS R01 EY005729
6 · The paper itself

Abstract

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semi-frame-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.

Identifiers

PMID32901213
PMCPMC7476327
OpenAlexW2997423597

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.