ArticleInternational journal of environmental research and public health2020
Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming.
Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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Who cites it
15 citing papers in PubMed, 47 citations in OpenAlex.
- The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences.BMC psychology · 2026Article
- Article
- Inconsistent Bodily Feedback? Interoceptive Sensibility Affects Internet Gaming Disorder in Emerging Adults.Behavioral sciences (Basel, Switzerland) · 2025Article
- Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation.BMC public health · 2024Article
- How Do Personal Attributes Shape AI Dependency in Chinese Higher Education Context? Insights from Needs Frustration Perspective.PloS one · 2024Article
- Interpersonal differences in stress, coping, and satisfaction with life in the context of individual profiles of satisfaction and frustration of basic psychological needs.Health psychology report · 2024Article
- Emotional analysis of multiplayer online battle arena games addiction.Frontiers in psychology · 2024Article
- Post-Traumatic Stress Disorder and Mental Health in Chinese College Athletes during and after the COVID-19 Pandemic: The Multiple Mediating Effects of Basic Psychological Needs and Generalized Anxiety Disorder.Behavioral sciences (Basel, Switzerland) · 2023Article
- Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility.International journal of mental health and addiction · 2023Article
- Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties.Frontiers in psychiatry · 2023Review
- Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study.Behavioral sciences (Basel, Switzerland) · 2022Article
- Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic.Psychiatry investigation · 2022Article
- Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.International journal of mental health and addiction · 2022Article
- The frustration intolerance of internet gaming disorder and its association with severity and depression.The Kaohsiung journal of medical sciences · 2021Article
- Parental Autonomy Support, Parental Psychological Control and Chinese University Students' Behavior Regulation: The Mediating Role of Basic Psychological Needs.Frontiers in psychology · 2021Article
Corrections and comments
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Authors and funding
4 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among females and adults. Whereas the addictive potential of online (computer) videogames is well-established, there is yet insufficient evidence for Internet gaming disorder (IGD) in mobile gamers and for the mediating role of some mechanisms involved. The aim of this study is to investigate the impact of the frustration of psychological needs on mobile videogamers' addictive behavior as well as the role of cognitions (game-use expectancies) and behaviors (time spent playing) through a hypothesized serial mediation model, while controlling for important correlates, such as game genre, age, gender and payment during play. A total of 471 mobile game users (211 males) with an average age of 21.73 replied to an online survey containing sociodemographic and game variables, the Need Satisfaction and Frustration Scale (NSFS), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and a slightly modified version of the Internet Use Expectancies Scale (IUES). The results corroborate the negative effects of need frustration on IGD among mobile gamers and clarify the role of time spent playing and game-use expectancies in the development of IGD, highlighting the important role of cognitions in this relationship. We conclude that both the time spent playing and game-use expectancies should be important targets for clinical interventions, even though they are not included in the diagnostic criteria.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.