ArticleScientific reports2020
Auditory cognition and perception of action video game players.
Article in Scientific reports, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06848114 (The Effect of Posture and Scapular Position on Performance Parameters in E-sport Players), which is not on this map. Cited by 12 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effect of Posture and Scapular Position on Performance Parameters in E-sport Players
Who cites it
12 citing papers in PubMed, 22 citations in OpenAlex.
- Game-Based Foreign-Language Speech Rehearsal Improves Pitch Processing Beyond Speech Domain.The European journal of neuroscience · 2026Review
- Game over? examining associations between video game play and visual and auditory spatial ability.Frontiers in psychology · 2026Article
- Effects of Video Game Type on Cognitive Performance and Brain Functional Connectivity: A Longitudinal EEG Study.Brain sciences · 2025Article
- Action Video Gaming Enhances Brain Structure: Increased Cortical Thickness and White Matter Integrity in Occipital and Parietal Regions.Brain sciences · 2025Article
- Verify the effects of esports on cognitive skill: focusing on decision making.BMC sports science, medicine & rehabilitation · 2025Article
- Auditory discrimination improvement in young adults by a digital auditory game-based training protocol.PloS one · 2025Article
- Effect of Action Video Games in Eye Movement Behavior: A Systematic Review.Journal of eye movement research · 2024Article
- The effects of interactive video games combined with LEGO game therapy on social anxiety in rural left-behind children.Frontiers in psychology · 2024Article
- Video game players have improved decision-making abilities and enhanced brain activities.Neuroimage. Reports · 2022Article
- Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old.Scientific reports · 2022Article
- Multisensory GPS impact on spatial representation in an immersive virtual reality driving game.Scientific reports · 2022Article
- Training with an auditory perceptual learning game transfers to speech in competition.Journal of cognitive enhancement : towards the integration of theory and practice · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 3 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
A training method to improve speech hearing in noise has proven elusive, with most methods failing to transfer to untrained tasks. One common approach to identify potentially viable training paradigms is to make use of cross-sectional designs. For instance, the consistent finding that people who chose to avidly engage with action video games as part of their normal life also show enhanced performance on non-game visual tasks has been used as a foundation to test the causal impact of such game play via true experiments (e.g., in more translational designs). However, little work has examined the association between action video game play and untrained auditory tasks, which would speak to the possible utility of using such games to improve speech hearing in noise. To examine this possibility, 80 participants with mixed action video game experience were tested on a visual reaction time task that has reliably shown superior performance in action video game players (AVGPs) compared to non-players (≤ 5 h/week across game categories) and multi-genre video game players (> 5 h/week across game categories). Auditory cognition and perception were tested using auditory reaction time and two speech-in-noise tasks. Performance of AVGPs on the visual task replicated previous positive findings. However, no significant benefit of action video game play was found on the auditory tasks. We suggest that, while AVGPs interact meaningfully with a rich visual environment during play, they may not interact with the games' auditory environment. These results suggest that far transfer learning during action video game play is modality-specific and that an acoustically relevant auditory environment may be needed to improve auditory probabilistic thinking.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.