ArticleJournal of clinical medicine2020
Self-Efficacy and Clinical Characteristics in Casual Gamers Compared to Excessive Gaming Users and Non-Gamers in Young Adults.
Article in Journal of clinical medicine, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
13 citing papers in PubMed, 1 synthesis or guideline pooled it, 25 citations in OpenAlex.
- The association between gaming disorder and impulsivity: A systematic review and meta-analysis.The Australian and New Zealand journal of psychiatry · 2026Pooled it
- Characterization of Gaming-Related Symptoms and Musculoskeletal Pain Complaints in Individuals Who Participate in Electronic Gaming.American journal of lifestyle medicine · 2026Article
- Neurophysiological indicators of self-efficacy in internet gaming disorder: evidence from late positive potentials.Frontiers in public health · 2026Article
- The association between academic self-esteem and college students' positive psychological qualities: the mediating role of general self-efficacy.Frontiers in psychology · 2026Article
- MOBA eSports participation and psychological traits in individuals with disabilities-an association analysis grounded in self-efficacy, social support, and trait sport confidence.Frontiers in psychology · 2026Article
- Gaming onset and engagement among university students: a question of mismanaged emotions?BMC psychology · 2025Article
- Correlation Between Phase Angle and Body Composition, Strength and Nutritional Habits in Male Gamers.Sports (Basel, Switzerland) · 2025Article
- Gaming through the pain: psychological flow and self-efficacy amid musculoskeletal challenges in eSports.Frontiers in psychology · 2025Article
- Cognitive Mechanisms Between Psychosocial Resources and the Behavioral Intention of Professional Help-Seeking for Internet Gaming Disorder Among Chinese Adolescent Gamers: Cross-Sectional Mediation Study.JMIR public health and surveillance · 2024Article
- The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?Journal of youth and adolescence · 2024Article
- Explicit and implicit effects of gaming content on social media on the behavior of young adults.Frontiers in psychology · 2024Article
- A Network Analysis of the Relationships Between Behavioral Inhibition/Activation Systems and Problematic Mobile Phone Use.Frontiers in psychiatry · 2022Article
- The Influence of Parenting Style and Time Management Tendency on Internet Gaming Disorder among Adolescents.International journal of environmental research and public health · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 3 institutions in 1 country.
Funding
Abstract
This study investigated differences in the self-efficacy and clinical characteristics which were found relevant to addictive behaviors in young adults according to time spent gaming. To our knowledge, this is the first study to explore self-efficacy in casual gamers relative to patients with internet gaming disorder (IGD) and non-gamers. In total, 158 young adults participated in this study and were divided into three groups: excessive gamers, who were diagnosed with IGD based on the Diagnostic and Statistical Manual of Mental Disorder-fifth edition (DSM-5,
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.