ArticlePloS one2020
Problematic Facebook use and problematic video gaming as mediators of relationship between impulsivity and life satisfaction among female and male gamers.
Article in PloS one, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.
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Who cites it
13 citing papers in PubMed, 1 synthesis or guideline pooled it, 27 citations in OpenAlex.
- The association between gaming disorder and impulsivity: A systematic review and meta-analysis.The Australian and New Zealand journal of psychiatry · 2026Pooled it
- Validation of the arabic multidimensional facebook intensity scale and its relationships with life satisfaction, happiness, and physical activity.Physical activity and nutrition · 2025Article
- Typology of media use and its associations with parent and child factors among elementary school children: a latent profile analysis.BMC psychology · 2025Article
- The influence of Facebook intrusion and task context on cognitive control.Psychological research · 2023Article
- Negative psychological and physiological effects of social networking site use: The example of Facebook.Frontiers in psychology · 2023Review
- Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.International journal of mental health and addiction · 2022Article
- The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.International journal of environmental research and public health · 2022Article
- Article
- The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers.International journal of mental health and addiction · 2022Article
- Psychometric evaluation of the Russian version of the Gaming Disorder Scale for Adolescents.Current psychology (New Brunswick, N.J.) · 2022Article
- Fear of missing out (FoMO) mediate relations between social self-efficacy and life satisfaction.Psicologia, reflexao e critica : revista semestral do Departamento de Psicologia da UFRGS · 2021Article
- Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.Frontiers in psychology · 2021Article
- The Relationship between Problematic Facebook Use and Early Maladaptive Schemas.Journal of clinical medicine · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Over the past few decades, many new technologies have emerged, such as portable computers, the internet and smartphones, which have contributed to improving the lives of individuals. While the benefits of these new technologies are overwhelmingly positive, negative consequences are experienced by a minority of individuals. One possible negative aspect of new technologies is their problematic use due to impulsive use which may lead to lower life satisfaction. The present study investigated the mediating role of problematic video gaming (PVG) and problematic Facebook use (PFU) in the relationship between impulsivity dimensions and life satisfaction as well as the relationship between impulsivity dimensions and problematic behaviors. Additionally, the potential impact of gender differences was also examined. The study comprised 673 gamers (391 females) aged 17-38 years (M = 21.25 years, SD = 2.67) selected from 1365 individuals who completed an offline survey. PFU was assessed using the Facebook Intrusion Scale, and PVG was assessed using the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). Impulsivity dimensions such as attention, cognitive instability, motor, perseverance, self-control, and cognitive complexity were assessed using the Barratt Impulsiveness Scale (BIS-11), and life satisfaction was assessed using the Satisfaction With Life Scale (SWLS). Depending on the specific impulsivity dimension, findings showed both positive and negative relationships between impulsivity and life satisfaction. Attention and perseverance subtypes of impulsivity were primarily associated with problematic behaviors. Additionally, cognitive complexity was associated with PFU among female gamers, whereas cognitive instability was associated with PVG among male gamers. Additionally, PVG was primarily associated with lower life satisfaction. However, there was no mediation effects between impulsivity dimensions and life satisfaction via PFU or PVG. These findings provide a better understanding of the relationship between problematic behaviors, life satisfaction, and impulsivity among gamers and the differences between male and female gamers.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.