ArticleProgress in rehabilitation medicine2019
Virtual Reality-guided, Dual-task, Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength.
Article in Progress in rehabilitation medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed, 30 citations in OpenAlex.
- Virtual reality rehabilitation to enhance functional recovery initiated from the acute phase following cervical cord injury: A case report.Journal of orthopaedic case reports · 2026Article
- Impact of Early Rehabilitation on Functional Recovery After Kidney Transplantation: A Retrospective Cohort Study.Cureus · 2025Article
- Impact of somato-cognitive coordination therapy on activities of daily living in a patient with Huntington's disease.BMJ case reports · 2024Article
- Analyzing muscle thickness changes in lateral abdominal muscles while exercising using virtual reality.Journal of physical therapy science · 2024Article
- Article
- Feasibility of Somato-Cognitive Coordination Therapy Using Virtual Reality for Patients with Advanced Severe Parkinson's Disease.Journal of Parkinson's disease · 2024Article
- Temporal virtual reality-guided, dual-task, trunk balance training in a sitting position improves persistent postural-perceptual dizziness: proof of concept.Journal of neuroengineering and rehabilitation · 2022Article
- Digital Transformation Will Change Medical Education and Rehabilitation in Spine Surgery.Medicina (Kaunas, Lithuania) · 2022Article
- Electrical stimulation and virtual reality-guided balance training for managing paraplegia and trunk dysfunction due to spinal cord infarction.BMJ case reports · 2022Article
- XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis.Journal of clinical medicine · 2022Review
- Seated Virtual Reality-Guided Exercise Improved Gait in a Postoperative Hallux Valgus Case.International journal of environmental research and public health · 2021Article
- Case of cerebellar ataxia successfully treated by virtual reality-guided rehabilitation.BMJ case reports · 2021Article
Corrections and comments
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Authors and funding
3 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVirtual reality (VR) technology has been recently introduced in a variety of clinical settings, such as physical, occupational, cognitive, and psychological rehabilitation or training. However, the clinical efficacy of VR rehabilitation compared with traditional training techniques remains to be elucidated. CASE: A 90-year-old man underwent VR-guided, dual-task, body trunk balance training in the sitting position using a newly developed medical device (mediVR KAGURA, mediVR, Inc., Toyonaka, Japan) after his physical activity level had plateaued. The patient had difficulty in walking outside the hospital even after having undergone traditional physical training. VR-guided training was performed for 40 min every weekday for 2 weeks. Trunk balance training was performed using reaching tasks, and cognitive stimulation was designed to emulate the cognitive processing involved when walking in a city or town. After the VR-guided training, the patient's 6-min walk distance improved from 430 m to 500 m even though there had been no improvement in muscle strength of the lower extremities. Furthermore, the patient could successfully walk outside the hospital without falling or colliding with obstacles. DISCUSSION: It is noteworthy that the patient's walking ability improved further by the addition of VR-guided, dual-task, trunk balance training carried out in the sitting position. This finding suggests several possible new approaches to overcoming walking disability. Walking requires lower-extremity muscle strength, postural balance, and dual-task processing. Currently, no effective quantitative methods have been identified for postural balance and dual-task training with the patient in the sitting position. Herein, we discuss the possible advantages of VR-guided rehabilitation over traditional training methods.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.