Evidence map›Paper›PMID 32787921›Full record

Trial reportBMC medical education2020

A comparison between the effectiveness of a gamified approach with the conventional approach in point-of-care ultrasonographic training.

Aaron Kuo Huo Lai, Abdul Muhaimin Bin Noor Azhar, Aidawati Binti Bustam, Xun Ting Tiong, Hiang Chuan Chan, Rashidi Bin Ahmad, Keng Sheng Chew

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC medical education, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
15citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

15 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Trial
  4. Trial
  5. Review
  6. Article
  7. Article
  8. Review
  9. Article
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  11. Article
  12. Gamification of POCUS: Are Students Learning?The western journal of emergency medicine · 2023
    Observational
  13. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Aaron Kuo Huo LaiEmergency and Trauma Department, Sarawak General Hospital, 93586, Kuching, Sarawak, Malaysia.
Abdul Muhaimin Bin Noor AzharFaculty of Medicine, University of Malaya, Jalan Universiti, Wilayah Persekutuan Kuala Lumpur, 50603, Kuala Lumpur, Malaysia.
Aidawati Binti BustamFaculty of Medicine, University of Malaya, Jalan Universiti, Wilayah Persekutuan Kuala Lumpur, 50603, Kuala Lumpur, Malaysia.
Xun Ting TiongClinical Research Centre, Sarawak General Hospital, 93586, Kuching, Sarawak, Malaysia.
Hiang Chuan ChanEmergency and Trauma Department, Sarawak General Hospital, 93586, Kuching, Sarawak, Malaysia.
Rashidi Bin AhmadFaculty of Medicine, University of Malaya, Jalan Universiti, Wilayah Persekutuan Kuala Lumpur, 50603, Kuala Lumpur, Malaysia.
Keng Sheng ChewFaculty of Medicine and Health Sciences, Universiti Malaysia Sarawak, Kota Samarahan, 94300, Kuching, Sarawak, Malaysia. kschew@unimas.my.ORCID http://orcid.org/0000-0002-6326-8210

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAlthough gamification increases user engagement, its effectiveness in point-of-care ultrasonographic training has yet to be fully established. This study was conducted with the primary outcome of evaluating its effectiveness in point-of-care ultrasonographic training as compared to conventional approach.

methodsParticipants consisting of junior doctors were randomized into either the (1) gamified or the (2) conventional educational approach for ultrasonographic training.

resultsA total of 31 junior doctors participated in this study (16 participants in gamified arm, 15 in the conventional arm after one participant from the conventional arm dropped out due to work commitment). Two-way mixed ANOVA test showed that there was no statistically significant interaction between the types of educational approach and time of testing (pre-test, post-test, 2 months post-training) for both theoretical knowledge score and practical skills score, with F(2, 58) = 39.6, p < 0.001, partial η

conclusionsGamification approach could be an effective alternative to conventional approach in point-of-care ultrasonographic training.

Indexed as

LearningPoint-of-Care SystemsClinical CompetenceHumansMedical Staff, HospitalUltrasonographyEmergency medicineGamificationUltrasound training

Identifiers

PMID32787921
PMCPMC7425000

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.