Trial reportBMC medical education2020
A comparison between the effectiveness of a gamified approach with the conventional approach in point-of-care ultrasonographic training.
Trial report in BMC medical education, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
15 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial.BMC ophthalmology · 2024Trial
- Measuring and Improving Evidence-Based Patient Care Using a Web-Based Gamified Approach in Primary Care (QualityIQ): Randomized Controlled Trial.Journal of medical Internet research · 2021Trial
- Video-based, student tutor- versus faculty staff-led ultrasound course for medical students - a prospective randomized study.BMC medical education · 2020Trial
- Methods for teaching postgraduate point-of-care ultrasonography: a systematic review.Internal and emergency medicine · 2026Review
- Gamification in medical education: identifying and prioritizing key elements through Delphi method.Medical education online · 2024Article
- Application of Gamification Teaching in Disaster Education: Scoping Review.JMIR serious games · 2024Article
- Gamification and its Potential for Better Engagement in the Management of Heart Failure or Quality of Care Registries: A Viewpoint.Current heart failure reports · 2024Review
- Design and rationale of the Engage-HF study: the impact of a gamified engagement toolkit on participation and engagement in a heart failure registry.European heart journal. Digital health · 2024Article
- Disaster day: a simulation-based competition for educating emergency medicine residents and medical students on disaster medicine.International journal of emergency medicine · 2023Article
- Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention.BMC medical education · 2023Article
- Gamification of POCUS: Are Students Learning?The western journal of emergency medicine · 2023Observational
- Effectiveness of real-time classroom interactive competition on academic performance: a systematic review and meta-analysis.PeerJ. Computer science · 2023Article
- Effect of gamified flipped classroom on improving nursing students' skills competency and learning motivation: a randomized controlled trial.BMC nursing · 2022Article
- Gamification of graduate medical education in an emergency medicine residency program.International journal of emergency medicine · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAlthough gamification increases user engagement, its effectiveness in point-of-care ultrasonographic training has yet to be fully established. This study was conducted with the primary outcome of evaluating its effectiveness in point-of-care ultrasonographic training as compared to conventional approach.
methodsParticipants consisting of junior doctors were randomized into either the (1) gamified or the (2) conventional educational approach for ultrasonographic training.
resultsA total of 31 junior doctors participated in this study (16 participants in gamified arm, 15 in the conventional arm after one participant from the conventional arm dropped out due to work commitment). Two-way mixed ANOVA test showed that there was no statistically significant interaction between the types of educational approach and time of testing (pre-test, post-test, 2 months post-training) for both theoretical knowledge score and practical skills score, with F(2, 58) = 39.6, p < 0.001, partial η
conclusionsGamification approach could be an effective alternative to conventional approach in point-of-care ultrasonographic training.
Indexed as
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.