ReviewJournal of clinical medicine2020
Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients' Rehabilitation.
Review in Journal of clinical medicine, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 79 papers, 10 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Investigation of the Effectiveness of Telerehabilitation in Individuals With Rotator Cuff Tear
Feasibility of an Augmented Reality Novel Approach for the Rehabilitation of Chronic Low Back Pain Patients With Kinesiophobia
Who cites it
79 citing papers in PubMed, 10 syntheses or guidelines pooled it.
- Effects of virtual reality and robot-assisted therapy on rehabilitation outcomes in cerebral palsy: a systematic review and meta-analysis.Journal of neuroengineering and rehabilitation · 2026Pooled it
- Exploring the experience and needs of telerehabilitation in patients with spinal cord injury: a systematic review and thematic synthesis of qualitative research.Spinal cord · 2026Pooled it
- Clinical efficacy and safety of umbralisib, a dual PI3Kδ/CK1-ϵ inhibitor, in treatment of hematologic malignancies.Frontiers in oncology · 2025Pooled it
- Pooled it
- Effectiveness of Internet-Based Telehealth Programs in Patients With Hip or Knee Osteoarthritis: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2024Pooled it
- Artificial intelligence in total and unicompartmental knee arthroplasty.BMC musculoskeletal disorders · 2024Pooled it
- Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review.BMC musculoskeletal disorders · 2024Pooled it
- Application of Virtual and Augmented Reality Technology in Hip Surgery: Systematic Review.Journal of medical Internet research · 2023Pooled it
- Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review.BMC musculoskeletal disorders · 2023Pooled it
- Virtual horizons: Enhancing rehabilitation of neuromuscular diseases through virtual reality and gamification.Journal of neuromuscular diseasesPooled it
- Digital technology for orthognathic surgery training promotion: a randomized comparative study.PeerJ · 2022Trial
- Effectiveness of real-time visual supervised telerehabilitation on functioning following knee arthroplasty compared with outpatient or home-based exercise: A systematic review of randomized controlled trials.Journal of experimental orthopaedics · 2026Review
- Use of extended reality, virtual reality, augmented reality and mixed reality in clinical practice, education and research in knee arthroplasty: A scoping review.Journal of experimental orthopaedics · 2026Article
- Concurrent validation of an immersive virtual reality version of the box and block test, the 360° turn test, and the five times sit-to-stand test to assess the functional status of stroke patients.Turkish journal of physical medicine and rehabilitation · 2026Article
- Article
- Effectiveness of Virtual Reality-Based Physiotherapy Interventions on Pain, Range of Motion, and Gait Function in a Juvenile Hip Arthritis Patient: A Case Report.Case reports in medicine · 2026Article
- Review
- Exergames in the Rehabilitation of Burn Patients: A Systematic Review of Randomized Controlled Trials.European burn journal · 2025Review
- Study protocol: use of virtual reality in a functional restoration programme for the spine-single-arm acceptance study.BMJ open · 2025Article
- Revolutionizing patient care: assessing ai-created discharge education for total hip replacement patients.BMC medical education · 2025Article
19 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
13 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundRemote virtual rehabilitation aroused growing interest in the last decades, and its role has gained importance following the recent spread of COVID19 pandemic. The advantages of virtual reality (VR), augmented reality (AR), gamification, and telerehabilitation have been demonstrated in several medical fields. In this review, we searched the literature for studies using these technologies for orthopedic rehabilitation and analyzed studies' quality, type and field of rehabilitation, patients' characteristics, and outcomes to describe the state of the art of VR, AR, gamification, and telerehabilitation for orthopedic rehabilitation.
methodsA comprehensive search on PubMed, Medline, Cochrane, CINAHL, and Embase databases was conducted. This review was performed according to PRISMA guidelines. Studies published between 2015 and 2020 about remote virtual rehabilitations for orthopedic patients were selected. The Methodological Index for Non-Randomized Studies (MINORS) and Cochrane Risk-of-Bias assessment tool were used for quality assessment.
results24 studies (9 randomized controlled trials (RCTs) and 15 non-randomized studies) and 2472 patients were included. Studies mainly concern telerehabilitation (56%), and to a lesser extent VR (28%), AR (28%), and gamification (16%). Remote virtual technologies were used following knee and hip arthroplasty. The majority of included patients were between 40 and 60 years old and had a university degree. Remote virtual rehabilitation was not inferior to face-to-face therapy, and physical improvements were demonstrated by increased clinical scores. Orthopedic virtual remote rehabilitation decreased costs related to transports, hospitalizations, and readmissions.
conclusionThe heterogeneity of included studies prevented a meta-analysis of their results. Age and social context influence adaptability to technology, and this can modify compliance to treatment and outcomes. A good relationship between patient and physiotherapist is essential for treatment compliance and new technologies are useful to maintain clinical interactions remotely. Remote virtual technologies allow the delivery of high-quality care at reduced costs. This is a necessity given the growing demand for orthopedic rehabilitation and increasing costs related to it. Future studies need to develop specific and objective methods to evaluate the clinical quality of new technologies and definitively demonstrate advantages of VR, AR, gamification, and telerehabilitation compared to face-to face orthopedic rehabilitation.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.