Evidence map›Paper›PMID 32773381›Full record

ArticleJMIR serious games2020

A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design.

Rebecca White Hennessy, Deanna Rumble, Mike Christian, David A Brown, Zina Trost

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 2 pooled it
2.9field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 2 syntheses or guidelines pooled it, 34 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
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  7. Virtual Reality Interventions and Chronic Pain: Scoping Review.Journal of medical Internet research · 2025
    Article
  8. Review
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  14. Article
  15. Novel Therapies for Centralized Pain: a Brief Review.Current pain and headache reports · 2022
    Review
  16. Virtual Reality in the Management of Chronic Low Back Pain: A Scoping Review.Frontiers in pain research (Lausanne, Switzerland) · 2022
    Article
  17. Article
  18. Article
  19. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 1 country.

Rebecca White HennessyPhD Program in Rehabilitation Science, School of Health Professions, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-0027-770X
Deanna RumbleDepartment of Psychology, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0003-2832-7788
Mike ChristianFrom The Future LLC, Denton, TX, United States.ORCID https://orcid.org/0000-0001-5472-7609
David A BrownSchool of Health Professions, University of Texas Medical Branch, Galveston, TX, United States.ORCID https://orcid.org/0000-0002-8694-1121
Zina Trost​Department of Physical Medicine and Rehabilitation, Virginia Commonwealth University, Richmond, VA, United States.ORCID https://orcid.org/0000-0002-3345-0337
University of Alabama at Birmingham · USThe University of Texas Medical Branch at Galveston · USVirginia Commonwealth University · US

Funding

Mixed Reality Gaming Combined With a Novel Treadmill for Low Back PainR43HD093522 · NICHD · FROM THE FUTURE, LLC · PI CHRISTIAN, GEORGE M · 2017 to 2017
$186k
NICHD NIH HHS R43 HD093522
6 · The paper itself

Abstract

backgroundChronic low back pain (cLBP) can interfere with daily activities, and individuals with elevated pain-related fear (also known as kinesiophobia or the fear of injury due to movement) can develop worse long-term disability. Graded exposure (GEXP) protocols use successive participation in avoided activities to help individuals overcome fearful movement appraisals and encourage activity. We sought to develop a series of GEXP virtual reality (VR) walking and reaching scenarios to increase the exposure and engagement of people with high kinesiophobia and cLBP.

objectiveThis study aims to (1) determine GEXP content validity of the VR application and (2) determine the feasibility of individuals with cLBP performing locomotion-enabled physical activities.

methodsWe recruited 13 individuals with cLBP and high pain-related fear to experience six VR modules, which provide progressive movement exposure over three sessions in a 1 week period. At session 1, participants ranked each module by likelihood to avoid and assigned an expected pain and concern for harming their back rating to each module. Participants provided a rating of perceived exertion (RPE) after experiencing each module. To test feasibility, we administered the system usability scale (SUS) and treatment evaluation inventory (TEI) following the final session. In addition, we measured pain and pain-related fear at baseline and follow-up.

resultsThe 12 participants who completed the study period assigned higher avoidance (P=.002), expected pain (P=.002), and expected concern (P=.002) for session 3 modules compared with session 1 modules. RPE significantly increased from session 1 (mean 14.8, SD 2.3) to session 3 (mean 16.8, SD 2.2; P=.009). The VR application showed positive feasibility for individuals with cLBP through acceptable SUS (mean 76.7, SD 13.0) and TEI (mean 32.5, SD 4.9) scores. Neither pain (P=.20) nor pain-related fear (P=.58) changed significantly across sessions.

conclusionsThe GEXP VR modules provided progressive exposure to physical challenges, and participants found the VR application acceptable and usable as a potential treatment option. Furthermore, the lack of significant change for pain and pain-related fear reflects that participants were able to complete the modules safely.

Indexed as

chronic low back painrehabilitationvirtual realityvirtual reality exposure therapywalking

Identifiers

PMID32773381
PMCPMC7445609
OpenAlexW3033241510

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.