ArticleJMIR mental health2020
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study.
Article in JMIR mental health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed.
- Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial.Schizophrenia bulletin · 2023Trial
- Development of an Equity-Centered Sociotechnical Architecture for Generative AI Integration in Public Health Promotion: Conceptual Framework.Journal of medical Internet research · 2026Article
- The First Step is the Hardest: A Mixed Methods Single-Case Experimental Design Study of a VR-Enhanced Training Program in a Forensic Youth Care Setting.Research on child and adolescent psychopathology · 2025Article
- Virtual Humans in Virtual Reality Mental Health Research: Systematic Review.JMIR XR and spatial computing · 2025Review
- Clinicians' perspectives of immersive tools in clinical mental health settings: a systematic scoping review.BMC health services research · 2024Article
- Interactive virtual reality training to improve socio-emotional functioning in adolescents with developmental language disorders: A feasibility study.Clinical child psychology and psychiatry · 2024Article
- The Validation of Automated Social Skills Training in Members of the General Population Over 4 Weeks: Comparative Study.JMIR formative research · 2023Article
- Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder.Cyberpsychology, behavior and social networking · 2023Article
- Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users' Subjective Experience: Empirical Study.JMIR serious games · 2022Article
- Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study.Frontiers in psychiatry · 2022Article
- Are Australian Mental Health Services Ready for Therapeutic Virtual Reality? An Investigation of Knowledge, Attitudes, Implementation Barriers and Enablers.Frontiers in psychiatry · 2022Article
- Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke.PloS one · 2022Article
- Virtual reality facial emotion recognition in social environments: An eye-tracking study.Internet interventions · 2021Article
- Targeting Personal Recovery of People With Complex Mental Health Needs: The Development of a Psychosocial Intervention Through User-Centered Design.Frontiers in psychiatry · 2021Article
- Victims of Bullying: Emotion Recognition and Understanding.Frontiers in psychology · 2021Article
- Immersive Virtual Reality Simulation in Forensic Psychiatry and Adjacent Clinical Fields: A Review of Current Assessment and Treatment Methods for Practitioners.Frontiers in psychiatry · 2021Review
- Psychological Screening and Tracking of Athletes and Digital Mental Health Solutions in a Hybrid Model of Care: Mini Review.JMIR formative research · 2020Article
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPeople with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life.
objectiveWe developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study.
methodsA total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms.
resultsA total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t
conclusionsDiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.
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