Evidence map›Paper›PMID 32750032›Full record

ArticleJournal of behavioral addictions2020

Social anxiety and Internet gaming disorder: The role of motives and metacognitions.

Claudia Marino, Natale Canale, Alessio Vieno, Gabriele Caselli, Luca Scacchi, Marcantonio M Spada

Open access · goldAbstract read
In one paragraph

Article in Journal of behavioral addictions, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 40 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
40citing papers in PubMed, 3 pooled it
25.8field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

40 citing papers in PubMed, 3 syntheses or guidelines pooled it, 118 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Article
  13. Article
  14. Observational
  15. Review
  16. Article
  17. Article
  18. Article
  19. Online Games and Cognitive Distortions: A Comparative Analysis in Students with and without Disabilities.European journal of investigation in health, psychology and education · 2024
    Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 2 countries.

Claudia Marino1Department of Developmental and Social Psychology, University of Padova, Padova, Italy.ORCID 0000-0002-1127-3907
Natale Canale1Department of Developmental and Social Psychology, University of Padova, Padova, Italy.
Alessio Vieno1Department of Developmental and Social Psychology, University of Padova, Padova, Italy.
Gabriele Caselli2Division of Psychology, School of Applied Sciences, London South Bank University, London, UK.
Luca Scacchi5Dipartimento di Scienze Umane e Sociali, Università della Valle d'Aosta, Aosta, Italy.
Marcantonio M Spada2Division of Psychology, School of Applied Sciences, London South Bank University, London, UK.
University of Padua · ITLondon South Bank University · GBUniversity of Aosta Valley · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

aimsIn recent years, Internet Gaming Disorder (IGD) has been recognized as a mental health problem. Although research has found that social anxiety, motives, the preference for online social interactions (POSI), and metacognitions about online gaming are independent predictors of IGD, less is known about their relative contribution to IGD. The aim of the current study was to model the relationship between social anxiety, motives, POSI, metacognitions about online gaming, and IGD.

methodsFive hundred and forty three Italian gamers who play more than 7 h a week (mean age = 23.9 years; SD = 6.15 years; 82.5% males) were included in the study. The pattern of relationships specified by the theoretical model was examined through path analysis.

resultsResults showed that social anxiety was directly associated with four motives (escape, coping, fantasy, and recreation), POSI, and positive and negative metacognitions about online gaming, and IGD. The Sobel test showed that negative metacognitions about online gaming played the strongest mediating role in the relationship between social anxiety and IGD followed by escape, POSI, and positive metacognitions. The model accounted for 54% of the variance for IGD. DISCUSSION AND

conclusionsOverall, our findings show that, along with motives and POSI, metacognitions about online gaming may play an important role in the association between social anxiety and IGD. The clinical and preventive implications of these findings are discussed.

Indexed as

Online Social NetworkingSocial InteractionVideo GamesAdolescentAdultChoice BehaviorFemaleHumansInternet Addiction DisorderMaleMetacognitionMotivationPhobia, SocialYoung Adultinternet gaming disordermetacognitions about online gamingmotivespreference for online social interactions (POSI)social anxiety

Identifiers

PMID32750032
PMCPMC8943663
OpenAlexW3043943967

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.