Evidence map›Paper›PMID 32743350›Full record

ArticleOBM integrative and complimentary medicine2019

Assessing the Impact of a Game-Centered Mobile App on Community-Dwelling Older Adults' Health Activation.

K Jason Crandall, Matthew Shake, Uta Ziegler

Abstract read
In one paragraph

Article in OBM integrative and complimentary medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Review
  2. Article
  3. Observational
  4. Article
  5. Preoperative patient activation is predictive of improvements in patient-reported outcomes following minimally invasive lumbar decompression.European spine journal : official publication of the European Spine Society, the European Spinal Deformity Society, and the European Section of the Cervical Spine Research Society · 2020
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

K Jason CrandallWestern Kentucky University Center for Applied Science in Health and Aging, 2413 Nashville Road Suite, 123, Bowling Green, USA.
Matthew ShakeWestern Kentucky University Department of Psychological Sciences, 1906 College Heights Blvd, KTH 1002, Bowling Green, USA.
Uta ZieglerWestern Kentucky University School of Engineering and Applied Science, 1906 College Heights Blvd., COHH 4036, Bowling Green, USA.

Funding

Bingocize: A Novel Mobile Application to Help Maintain or Improve Older Adults' Health, Function, and CognitionR15AG055906 · NIA · WESTERN KENTUCKY UNIVERSITY · PI CRANDALL, JASON, SHAKE, MATTHEW C. · 2018 to 2018
$417k
NIA NIH HHS R15 AG055906
6 · The paper itself

Abstract

backgroundOlder adults experience normative age-graded declines in physical and cognitive performance and many must manage one or more chronic conditions. Exercise programs can help to improve both their physical health and their knowledge, skill, and confidence in managing aspects of their own healthcare, yet a significant barrier is motivating them to adhere to such programs. The purpose of this investigation was to evaluate the impact of a game-centered mobile app (Bingocize®) on older adults' knowledge, skill, and confidence for managing aspects of their healthcare.

methodsCommunity-dwelling older adults (N=84) with mobility and not engaged in any structured exercise program were recruited from rural community senior centers in Kentucky and Tennessee. Participants were randomly assigned to (a) a version that included health education, or (b) health education and an exercise component. Participants used the app in a group setting for 10 weeks, twice per week, for one hour. The Patient Activation Measure (PAM-10) was used to assess group changes in knowledge, skill, and confidence for managing aspects of their healthcare. The design was a two (Group: Exercise + Health Education vs. Health Education-only) x two (Time: Pre- vs. Post-intervention) and an analyses of variance, with significance p<.05, was used to detect within and between group differences.

resultsPAM-10 values significantly increased from pre- to post-intervention for both groups, as did knowledge of the health topics (all p < 0.05). Attendance was >93% in both groups.

conclusionsBingocize® engendered high attendance and improved health activation of older adults; however, additional research is needed to examine whether changes in activation result in long-term changes in health behaviour. The Bingocize® mobile app is an enjoyable and effective way to increase health activation in community-dwelling older adults.

Indexed as

exercisefalls risk reductionHealth activationhealth educationhealth promotionolder adultsosteoarthritistechnology

Identifiers

PMID32743350
PMCPMC7394294

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.