ArticlePharmacy (Basel, Switzerland)2020
Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study.
Article in Pharmacy (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07087496 (Effects Of Mobile Augmented Reality Learning On Insulin Administration Knowledge And Skills Of Patients With Type 2 Diabetes), which is not on this map. Cited by 6 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects Of Mobile Augmented Reality Learning On Insulin Administration Knowledge And Skills Of Patients With Type 2 Diabetes
Who cites it
6 citing papers in PubMed.
- A comparative study of the effectiveness of virtual reality-based and text-based training in sterile preparation: pilot trial of early-stage clinical VR study.Journal of pharmaceutical health care and sciences · 2026Article
- Applications and Challenges of Virtual Reality in Medical Sciences Education: A Systematic Review.Journal of advances in medical education & professionalism · 2026Review
- Barriers and Facilitators of Using MyDispense from the Student Perspective: A Systematic Review.Pharmacy (Basel, Switzerland) · 2025Review
- Usability Methods and Attributes Reported in Usability Studies of Mobile Apps for Health Care Education: Scoping Review.JMIR medical education · 2022Article
- Mobile-Based Augmented Reality Application in Pharmacy Schools Implemented in Pharmaceutical Compounding Laboratories: Students' Benefits and Reception.Pharmacy (Basel, Switzerland) · 2022Article
- Simulation-Based Education Implementation in Pharmacy Curriculum: A Review of the Current Status.Advances in medical education and practice · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Creating engaging learning experiences that are easy to use and support the different learning requirements of university students is challenging. However, improvements in simulation technologies, such as augmented reality (AR) and virtual reality (VR), are making such changes possible. The aim of this study is to use a mobile-based AR technology to develop an interactive learning module about contraceptive devices and medicines and to measure its acceptability and usability by undergraduate pharmacy students. The learning module comprising AR images of contraceptive medicines, case studies relating to their use and a series of directed questions was completed by 33 pharmacy students. Students answered a survey to collect information about the usability and acceptability of AR for learning. The results show that the majority of students reported that AR is a useful resource for learning about medicines compared to more traditional methods, such as didactic lectures and tutorials. Students indicated that the AR application was easy to use and improved their knowledge of medicines. These findings suggest that AR technology is a useful tool to create engaging and easy to use learning experiences for university students.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.