Evidence map›Paper›PMID 32679797›Full record

ArticleBrain sciences2020

Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players.

Wei Zhuang, Keyi Yin, Yahua Zi, Yu Liu

Abstract read
In one paragraph

Article in Brain sciences, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

  1. Trial
  2. Review
  3. Article
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  5. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Wei ZhuangSchool of kinesiology, Shanghai University of Sport, Shanghai 200438, China.
Keyi YinSchool of kinesiology, Shanghai University of Sport, Shanghai 200438, China.ORCID 0000-0002-9482-6190
Yahua ZiSchool of kinesiology, Shanghai University of Sport, Shanghai 200438, China.
Yu LiuSchool of kinesiology, Shanghai University of Sport, Shanghai 200438, China.

Funding

National Key Research and Development Program of China 2018YFF0300500National Natural Science Foundation of China 81572213
6 · The paper itself

Abstract

During the last two decades, esports, a highly competitive sporting activity, has gained increasing popularity. Both performance and competition in esports require players to have fine motor skills and physical and cognitive abilities in controlling and manipulating digital activities in a virtual environment. While strategies for building and improving skills and abilities are crucial for successful gaming performance, few effective training approaches exist in the fast-growing area of competitive esports. In this paper, we describe a non-invasive brain stimulation (NIBS) approach and highlight the relevance and potential areas for research while being cognizant of various technical, safety, and ethical issues related to NIBS when applied to esports.

Indexed as

competitive computer gamingelectronic sportsperformanceskill acquisitionsports

Identifiers

PMID32679797
PMCPMC7407750

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.