Evidence map›Paper›PMID 32605550›Full record

ArticleBMC psychiatry2020

Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users.

Nahyun Kim, Mi Ja Kim, Tonda L Hughes, Hyeweon Kwak, In Deok Kong

Open access · goldAbstract read
In one paragraph

Article in BMC psychiatry, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
1.5field-weighted citation impact, top 12% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 6 citations in OpenAlex.

  1. Review
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 5 institutions in 2 countries.

Nahyun KimKeimyung University College of Nursing, Daegu, South Korea.
Mi Ja KimUniversity of Illinois at Chicago, College of Nursing, Chicago, IL, USA.
Tonda L HughesColumbia University School of Nursing and Department of Psychiatry, Columbia University Irving Medical Center, New York City, NY, USA.
Hyeweon KwakDepartment of Nursing, Daekyeung University, Daegu, South Korea.
In Deok KongDepartment of Physiology, Yonsei University, Wonju College of Medicine, Wonju, Gangwon-Do, 26426, Republic of Korea. kong@yonsei.ac.kr.ORCID 0000-0002-9821-6103
Columbia University Irving Medical Center · USDaekyeung University · KRKeimyung College University · KRUniversity of Illinois Chicago · USYonsei University · KR

Funding

National Research Foundation of Korea NRF-2012R1A1A4A01012884
6 · The paper itself

Abstract

backgroundThere are no standard diagnostic criteria or interventions for internet gaming addiction (IGA) even though IGA is one of the most pervasive public health issues among youth worldwide. Internet gaming reasons or motivations have been studied as a potential predictor of IGA, but the results have been inconsistent and biological indicators of gaming reasons have rarely been studied. We sought to (1) identify categories of internet gaming reasons, (2) examine the relationship of gaming reasons to risk of IGA, and (3) describe biological indicators associated with reasons for gaming.

methodsWe used a multi-phase cross-sectional design including individual interviews; focus group discussion; and descriptive, comparative analysis. Fifteen Korean adolescent male internet gamers participated in individual interviews and eight participated in a focus group aimed at identifying reasons for internet gaming. Using the identified gaming reasons from these sources we surveyed 225 adolescent game users using a self-report questionnaire. Participants provided blood samples for assessment of norepinephrine (NE) and serum cortisol.

resultsWe identified four major categories of internet gaming reasons: entertainment, getting along with friends, stress relief, and habitual gaming. The habitual group showed significantly greater risk of IGA than the other groups (p < .001) and the lowest plasma NE levels (p = .035), possibly indicating an alteration in autonomic function.

conclusionHealth care providers are encouraged to screen adolescents for excessive internet gaming and to intervene with those who report habitual gaming behaviors. When feasible, assessment of biological indicators, such as plasma NE, may help to identify youth at greatest risk of IGA.

Indexed as

InternetAdolescentBehavior, AddictiveBiomarkersCross-Sectional StudiesHumansHydrocortisoneMaleNorepinephrineRepublic of KoreaRisk AssessmentVideo GamesBiomarkersHydrocortisoneNorepinephrineAddictionAdolescentInternetMotivationNorepinephrine

Identifiers

PMID32605550
PMCPMC7329533
OpenAlexW3040025799

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.