ArticleFrontiers in psychology2020
Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education.
Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 4 of them syntheses that pooled it.
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Who cites it
17 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Gamification and motivation in adolescents. Systematic review from Physical Education.Frontiers in psychology · 2025Pooled it
- Effects of game-based physical education program on enjoyment in children and adolescents: a systematic review and meta-analysis.BMC public health · 2024Pooled it
- Blended learning in physical education: A systematic review.Frontiers in public health · 2023Pooled it
- Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis.Frontiers in psychology · 2023Pooled it
- Pedagogical models application in physical education on motivational variables, intention to be physically active and basic psychological needs satisfaction: a systematic review with meta-analysis and meta-regression.Frontiers in psychology · 2026Review
- Enhancing University Students' Motivation in Basketball Courses through Tactical Games Model.Behavioral sciences (Basel, Switzerland) · 2024Article
- The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review.Heliyon · 2023Review
- Boosting Student's Motivation through Gamification in Physical Education.Behavioral sciences (Basel, Switzerland) · 2023Article
- How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study.Frontiers in psychology · 2023Article
- Effectiveness of real-time classroom interactive competition on academic performance: a systematic review and meta-analysis.PeerJ. Computer science · 2023Article
- Online flipped learning methods for teaching hospitality skills and management practices in an epidemic situation: A study on learning attitude and effectiveness.Frontiers in psychology · 2022Article
- Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom.Heliyon · 2021Article
- Active Methodologies in Physical Education: Perception and Opinion of Students on the Pedagogical Model Used by Their Teachers.International journal of environmental research and public health · 2021Article
- Gamification and flipped learning and their influence on aspects related to the teaching-learning process.Heliyon · 2021Article
- Trends in Autism Research in the Field of Education in Web of Science: A Bibliometric Study.Brain sciences · 2020Review
- Scientific Mapping of Gamification in Web of Science.European journal of investigation in health, psychology and education · 2020Review
- Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning.International journal of environmental research and public health · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeThis study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education.
methodThe study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature.
resultsOn one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students' satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. DISCUSSION/
conclusionResults of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.