ArticleInternational journal of environmental research and public health2020
Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education.
Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 156 citations in OpenAlex.
- A mobile app-based intervention improves anthropometry, body composition and fitness, regardless of previous active-inactive status: a randomized controlled trial.Frontiers in public health · 2024Trial
- Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: Cross-Sectional Moderation Mediation Study.JMIR serious games · 2026Article
- Associations of the Xingfa gamification framework with students' sport motivation and physical fitness: a cross-sectional comparison across 14 schools.Frontiers in psychology · 2026Article
- Game on or game over? Gamification from 360-degree perspective, perception, confidence, and challenges in simulation based nursing education: mixed-method study.BMC nursing · 2025Article
- Self-determination in secondary school students and their relationship with emotional intelligence and support for autonomy.Frontiers in psychology · 2025Article
- Article
- Article
- The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review.Heliyon · 2023Review
- Study Based on Gamification of Tests throughHealthcare (Basel, Switzerland) · 2023Article
- Boosting Student's Motivation through Gamification in Physical Education.Behavioral sciences (Basel, Switzerland) · 2023Article
- "I Learned More Because I Became More Involved": Teacher's and Students' Voice on Gamification in Physical Education Teacher Education.International journal of environmental research and public health · 2023Article
- Effectiveness of real-time classroom interactive competition on academic performance: a systematic review and meta-analysis.PeerJ. Computer science · 2023Article
- What Are University Professors' Motivations? A Realistic Approach to Self-Perception of a Group of Spanish University Professors Belonging to the G-9 Group of Universities.International journal of environmental research and public health · 2021Article
- The Seneb's Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Education.International journal of environmental research and public health · 2021Article
- Neuroeducation, Motivation, and Physical Activity in Students of Physical Education.International journal of environmental research and public health · 2021Article
- Gamification and flipped learning and their influence on aspects related to the teaching-learning process.Heliyon · 2021Article
- Motivation and Continuance Intention towards Online Instruction among Teachers during the COVID-19 Pandemic: The Mediating Effect of Burnout and Technostress.International journal of environmental research and public health · 2020Article
- Promotion of Healthy Lifestyles to Teenagers with Mobile Devices: A Case Study in Portugal.Healthcare (Basel, Switzerland) · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Gamification is an innovative pedagogical approach to addressing problems related to social behaviour, student motivation and academic performance at different educational stages. Therefore, this research aimed to analyse its impact on the motivations and academic performances of university students. The research was carried out in the training of future teachers specialising in physical education during two academic courses. In total, 127 students participated in the study, divided into a gamified experimental group (
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.