SynthesisInternational journal of environmental research and public health2020
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review.
Synthesis in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effectiveness of active video games for promoting physical activity: an umbrella review.Frontiers in sports and active living · 2025Pooled it
- Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis.Frontiers in public health · 2024Pooled it
- The effectiveness of the Naji Iriano health video game in enhancing physical activity outcomes in children: a randomized controlled trial.BMC public health · 2025Trial
- Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children.International journal of environmental research and public health · 2022Trial
- Review
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents.PeerJ · 2026Article
- Health education technologies for people with disabilities: scope review.Revista latino-americana de enfermagem · 2026Review
- Associations between walkability and physical activity among children and adolescents: evidence from a gamified intervention.BMC public health · 2025Article
- Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review.JMIR pediatrics and parenting · 2025Article
- Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 and 2024: Bibliometric Analysis.Interactive journal of medical research · 2025Article
- Comparison of the virtual reality and mobile games regarding physiological load.Frontiers in physiology · 2025Article
- Activity Videos Effect on Four-, Five- and Six-Year-Olds' Physical Activity Level in Preschool.Sports (Basel, Switzerland) · 2023Article
- Article
- Digital interventions to moderate physical inactivity and/or nutrition in young people: a Cancer Prevention Europe overview of systematic reviews.Frontiers in digital health · 2023Review
- Exergaming and education: a relational model for games selection and evaluation.Frontiers in psychology · 2023Review
- An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming.Sensors (Basel, Switzerland) · 2022Article
- Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.Virtual reality · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The aim of this study is to develop a systematic review on the relationship between the use of active video games "exergames" and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.
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Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.