ArticleIEEE journal of translational engineering in health and medicine2020
A Review on Serious Games for Dementia Care in Ageing Societies.
Article in IEEE journal of translational engineering in health and medicine, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review.JMIR aging · 2025Pooled it
- Effect of exergaming on wellbeing of residents in a nursing home: a single blinded intervention study.Aging clinical and experimental research · 2022Trial
- ShopAutiPlan: Validating a Serious Game for Assessing Executive Planning in Autism.Autism research : official journal of the International Society for Autism Research · 2026Article
- Serious Games for Seniors With Dementia: A Pilot Study.Journal of applied gerontology : the official journal of the Southern Gerontological Society · 2026Article
- Article
- Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care.JMIR serious games · 2025Article
- German version of the engagement of a person with dementia scale: translation and initial application experiences.Zeitschrift fur Gerontologie und Geriatrie · 2025Article
- Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants.Scientific reports · 2024Article
- Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials.JMIR serious games · 2024Review
- Effects of the TovertafelFrontiers in neurology · 2024Article
- "It's Another Feather in My Hat"-Exploring Factors Influencing the Adoption of Apps With People Living With Dementia.Dementia (London, England) · 2023Article
- Age and sex effects on Super G performance are consistent across internet devices.International journal of serious games · 2023Article
- Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial.Brain & NeuroRehabilitation · 2023Article
- PSTCNN: Explainable COVID-19 diagnosis using PSO-guided self-tuning CNN.Biocell : official journal of the Sociedades Latinoamericanas de Microscopia Electronica ... et. al · 2023Article
- Bioactive Compounds and Their Derivatives: An Insight into Prospective Phytotherapeutic Approach against Alzheimer's Disease.Oxidative medicine and cellular longevity · 2022Review
- A review of the factors influencing adoption of digital health applications for people living with dementia.Digital healthReview
- The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games.Applied neuropsychology. AdultReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Dementia is a severe disease threatening ageing societies, which not only causes great harm to patients both physically and psychologically but also places a heavy burden on patients' families. Medications have been used for the treatment of dementia but with little success. However, serious games, as a new form of dementia therapy, stand out from various therapeutic methods and pave the way for dementia treatment. In the field of serious games for dementia care (SGDC) in ageing societies, there exists abundant research related to this topic. While, a detailed review of the development route and a category framework for characteristics of dementia are still needed. Besides, due to the large number of games, it is difficult to select out effective ones. Yet, there is no unified and comprehensive assessment methods for SGDC. So a reliable assessment model is worth studying. In this paper, we review these existing research work on SGDC from two perspectives: (1) the development of SGDC; (2) the different symptoms in different dementia stages. We also propose a comprehensive and professional assessment model of the therapeutic effectiveness of SGDC to compensate for the simplicity of existing assessment methods. Finally, a discussion related to SGDC is presented.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.