Evidence map›Paper›PMID 32517096›Full record

ArticleSensors (Basel, Switzerland)2020

A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?

Ji Hyeok Jeong, Hyun-Jung Park, Sang-Hoon Yeo, Hyungmin Kim

Open access · goldAbstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
1.1field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 3 citations in OpenAlex.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 2 institutions in 2 countries.

Ji Hyeok JeongCenter for Bionics, Biomedical Research Institute, Korea Institute of Science and Technology, Seoul 02792, Korea.ORCID 0000-0003-4200-0650
Hyun-Jung ParkCenter for Bionics, Biomedical Research Institute, Korea Institute of Science and Technology, Seoul 02792, Korea.
Sang-Hoon YeoSchool of Sport, Exercise and Rehabilitation Sciences, University of Birmingham, Birmingham B15 2TT, UK.
Hyungmin KimCenter for Bionics, Biomedical Research Institute, Korea Institute of Science and Technology, Seoul 02792, Korea.ORCID 0000-0001-9527-0609
Korea Institute of Science and Technology · KRUniversity of Birmingham · GB

Funding

Institute of Information & Communications Technology Planning & Evaluation 2017-0-00432National Research Foundation of Korea 2015M3C7A1064833
6 · The paper itself

Abstract

This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popular self-report surveys, and (2) a standard Behavioral Experiment (BE) using pro- and antisaccade paradigms, and analyzed how their results vary between Video Game Player (VGP) and Non-Video Game Player (NVGP) participant groups. Our result showed that (1) VGP scored significantly lower in Behavioral Inhibition System (BIS) than NVGP (

Indexed as

CognitionVideo GamesEye-Tracking TechnologyHumansImpulsive BehaviorSelf ReportSurveys and Questionnairesantisaccadeimpulsivityinternet gaming disorderprosaccaderesponse inhibitionvideo game addiction

Identifiers

PMID32517096
PMCPMC7308934
OpenAlexW3033887782

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.